seedance video prompts

9 个提示词
Mechanic Martial Arts - Kung Fu Action Seedance 2.0
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Mechanic Martial Arts - Kung Fu Action

Stylized 3D animation with exaggerated proportions, sharp martial-arts-inspired choreography, and controlled, rhythmic energy. CHARACTERS - Mechanic: Broad-shouldered, wearing a grease-stained jumpsuit tied at the waist. Ratchets and gauges hang from a heavy belt. Movements follow a precise rhythm: pause -> burst -> lock. Gritty, explosive, unshakable. - Subject: A rusted, sputtering, smoke-belching junker car bouncing violently on its bad suspension. ENVIRONMENT Dimly lit underground garage. Halogen shop lights casting harsh shadows. Tools gleaming on pegboards. MOOD Aggressive precision. Mechanic = total control. Car = violently unstable. TIMELINE 0:00-0:02 (Low angle) The car rattles onto the lift. Mechanic strikes the hood latch with a powerful palm-heel thrust. The hood flies open, releasing a massive cloud of black smoke. 0:02-0:05 (Action sequence) Mechanic dives into the engine bay. Draws two socket wrenches, spinning them like revolvers. He attacks the engine block in a flurry of metallic strikes, bolts flying into the air and landing perfectly in a magnetic tray. 0:05-0:08 (Close-up) The old, leaking oil filter is ripped out and tossed blindly over his shoulder. A new, gleaming filter is snatched from the air and spun onto the threads with a powerful torqueing twist. 0:08-0:11 Mechanic grabs four spark plugs like throwing knives. He hurls them into the cylinder heads with pinpoint accuracy, following up with a heavy pneumatic drill that locks them down in rapid-fire bursts. 0:11-0:13 An oil rag is snapped like a whip across the engine block, wiping away decades of grime in a single stroke. He slams the hood shut with a thunderous boom. 0:13-0:15 FINAL REVEAL The engine purrs with a deep, powerful rumble. The rust is gone, replaced by a gleaming, supercharged monster engine visible through the hood scoop. Mechanic wipes grease from his cheek, spits a toothpick, and lowers the lift.

seedance martial arts action mechanic kungfu fight choreography
2026-04-03
Seedance 2.0 - Prompt Studio Seedance 2.0
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Seedance 2.0 - Prompt Studio

CHARACTER REFERENCE Imagen1= warrior's face. Imagen2 = red robotic armor reference. IMAX 70mm film texture, Panavision 35mm lens, f4, handheld sway. Live-action sci-fi, 4K, shallow DOF bokeh, cold teal-blue tone, red energy sword as only warm light. Dense industrial fog. Hard cuts. SFX only, no music. Face stable, no deformation. 0-1s: CU face. Imagen1 without helmet, calm, cold blue sidelight. Camera pushes in. Red modular mechanical Imagen2Element-type full helmet (no visor) assembles around face, pieces locking precisely. Mechanical hum. 1-3s: CU hand. Right palm up, fingers spread. Red energy particles spiral inward, condensing into a sword hilt, circuit textures forming. Energy hum. 3-4s: Side CU. Hand grips hilt — red blade erupts upward, particles solidifying into translucent blade. Fully armored warrior in Imagen2Element-type red suit turns forward. Explosive hum. 4-5s: Behind MS. Warrior with sword at edge of industrial platform. Six black chitinous creatures appear in fog, red eyes glowing in pairs. Camera pulls back revealing encirclement. Shrieks. 5-6s: Low angle. Warrior combat stance. Six red eye-pairs in fog. Crane frames and cables above. Boots stamp ground. Sword hum rises. 6-7s: First creature charges. Warrior meets it — horizontal slash through midsection, creature flung 3m into railing, bending it. Red arc trail lingers. Camera side-tracks full sequence. Shell tear + metal impact sounds. 7-8s: Second creature from left — backhand slash severs forelimb, red sparks trailing. Third attacks from right — warrior spin-kicks it into the fourth, both tumble off frame. Camera orbits rapidly. Severed limb + kick impact + collision sounds. 8-9s: CU Imagen2helmet faceplate splattered with black fluid. Heavy filtered breathing. Red sword light on metallic surfaces. 9-10s: Fifth creature ambushes from behind. Warrior reverse-grips sword, thrusts backward through creature's chest, red light exits its back. Spins and flings impaled creature into the sixth. Both vanish into fog. Camera tracks fling trajectory. Piercing + screech + distant collision sounds. 10-11s: Overhead FS. Battlefield — six creatures down, missing limbs, pierced. Black fluid on metal floor, bent railings. Warrior center, sword dripping red droplets. Silence. Creaking echo, droplets hissing. 11-12s: Low CU. Red armored boots stepping through black fluid, blue-red reflections. Heavy footsteps. Metal floor begins violently trembling. Warrior stops. Camera rises to helmet. Deep tremor — massive footsteps approaching like earthquakes. 12-13s: Front MS. Warrior raises head. Two enormous red lights ignite in fog — ten times wider than creatures' eyes. Massive black silhouette emerges, head reaching crane frames, 10x warrior's size. Sword hum rises. Camera ascends revealing Boss scale. Seismic thuds, cables rattling, structures groaning. 13-14s: ECU helmet faceplate — black fluid and moisture on metallic plates. Boss reflected: massive chitinous body, four arms, pulsing dark red chest core, curved horns, burning red eyes. Camera pushes into intricate patterns. Boss steps shake platform. 14-15s: ECU helmet optical sensors. Warrior speaks one word, low, filtered through helmet speaker: "ADELANTE". Spatial reverb, metallic tone. Instantly lunges into a charge. Camera rushes forward. Frame ends in sprint motion blur. "Adelante" with reverb, sword hum erupts to max, boots pounding, Boss roar colliding with charge.

seedance prompt demo
2026-03-29
Continuous Prison Corridor Shot Seedance 2.0
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Continuous Prison Corridor Shot

FORMAT: 15s / free rhythm / ONE CONTINUOUS SHOT / motivated camera movement SUBJECTS: Shackled prisoners in magnetic cuffs, armored guards, a damaged med-drone trailing tubing, and a silent detainee with altered anatomy inside a dark cell. ENVIRONMENT: A prison transport corridor inside a starship with sliding cell doors, frosted inspection glass, wet steel flooring, restraint rails, and white ceiling panels. Cold vapor leaks from vents, antiseptic residue streaks the deck, and alarm strobes stain the corridor. MOOD: Biotech dread breaks sterile control. COLOR LOGIC: Matrix Green Look TIMELINE: 0:00-0:03: Restraint march. Low wide shot with rails and boots dominating the foreground. Prisoners in magnetic cuffs shuffle between guards, one set of bound fingers twitching out of sync under hard white light. Steadicam retreat at 28mm until a guard's baton snaps into frame. SFX: cuff hum, boot thuds, chain rattle, ship drone, radio static. 0:03-0:05: Baton cue. Medium shot as the baton cuts across the lens and signals a halt, catching a green monitor reflection. The camera whips with it toward a sealed cell door as locking bars retract and a wet smear glints on the threshold. Fast motivated pan into a truck move. SFX: baton swish, servo clunk, magnetic lock release, boots scraping steel. 0:05-0:07: Cell release. Frame-within-frame on the sliding door opening into a side bay. Before the interior fully reads, a damaged med-drone bursts out trailing snapped tubing and a folded injector arm, slicing past the camera and forcing a redirect. The camera dips and accelerates after it. SFX: door grind, rotor jitter, broken warning chirp, fluid drip, guard shout off metal walls. 0:07-0:10: Emergency run. Wide shot with layered bars and shoulders as the med-drone races beneath pulsing ceiling panels, projecting a warped scan grid over prisoners and guards. The camera chases just behind it as prisoners recoil and one guard jerks back from the dangling instrument. SFX: rotor buzz, strained breath, armor clatter, siren swell, rubber soles. White light sickens into green and red alarm wash. 0:10-0:12: Alarm pull. Upward tilt into a rotating alarm beacon above an isolation block, then a smooth pedestal down as the strobe paints the corridor in green, white, and red. The reflection sweeps across black cell glass, revealing a silhouette that seems to gain an extra joint only when lit. SFX: alarm pulse, electrical buzz, vent hiss, ambience dropping into near-silence. 0:12-0:15: Final hold. Medium close-up settling to close-up through the isolation window. A detainee stands motionless in darkness with magnetic cuffs hanging loose, head slightly lowered, chest moving in segmented pulses, while the red strobe passes across a face that looks almost normal except for a jawline opening a fraction as vapor slips out. Slow push-in at 50mm, ending on stillness behind the glass. SFX: low reactor thrum, faint cuff buzz, glass creak, wet exhale, alarm pulse receding into silence.

seedance master-shot filmmaking cinematography tutorial
作者 Aimi Kōda
2026-03-24
Kung Fu Noodle Master Seedance 2.0
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Kung Fu Noodle Master

SUBJECTS: Subject 1: Lean kung fu chef with short, sharp-cut hair and defined jawline. Wears a modernized Chinese chef outfit fused with martial arts attire: fitted sleeveless upper garment with mandarin collar, dark matte fabric with subtle sheen; forearms wrapped with cloth bands for grip; loose tapered pants allowing wide stances; soft-soled shoes for silent footwork. Limbs slightly exaggerated in length; wrists highly flexible, elbows explosive. Movements follow clear martial rhythm (pause → burst → lock), with grounded footwork and fast pivots. ENVIRONMENT: Traditional Chinese open-fire stove setup; iron wok fixed on stove; reflective metal counter; blue-and-white porcelain bowl placed in foreground center. Warm overhead light combined with intense dynamic firelight; light oil smoke and visible heat distortion. MOOD: High tension, aggressive, but controlled and precise; performance feels intentional and elegant rather than chaotic. TIMELINE: 0:00-0:02: Extreme close-up, wide-angle POV. The chef stands on the ground behind the counter (counter always between camera and chef), steps in, compresses posture, then snaps his head up to lock eyes with camera. Both hands grip dough—he stretches it in one clean pull, folds once, then pulls again. The dough transitions from a single mass into a small number of even strands. 0:02-0:05: Cut. Slight handheld motion. The chef keeps full control of the noodle bundle in both hands, stretching and aligning the strands into clean, parallel lines through fold → align → stretch cycles. Around 8–12 thin strands extend in smooth arcs, passing close to the lens in clean, readable motion. He finishes the pull and places the aligned noodle bundle neatly onto the counter in front of him. 0:05-0:07: Move (slight recoil then stabilize). The chef lowers into a sliding step behind the counter. One palm sweeps across the surface—shrimp and greens lift and travel in a controlled arc into the wok. The wok remains on the stove; the chef grips only the handle. Any stray ingredient is clearly caught and redirected into the wok. 0:07-0:10: Continuous shot. The chef controls the wok only through handle movement and qi force—no hands enter the wok. He lifts, tilts, and snaps the wok using wrist power; ingredients rise, rotate, and fall back into the wok. His elbow strikes the stove edge—sparks burst. He compresses the wok into the flame, then reverses to pull the flame upward into a second controlled flare. 0:10-0:12: Match move tracking. The chef pivots while holding the wok handle. With the other hand, he picks up the same noodle bundle from the counter and feeds it directly into the wok in one controlled motion. He immediately resumes tossing using the wok—three clean toss cycles (fast → faster → stop). Shrimp, greens, and noodles integrate visibly; sauce coats evenly. 0:12-0:15: Cut to stabilized POV. Sudden full stop. The chef tilts the wok and slides the finished dish into the porcelain bowl—visible: evenly coated noodles, plump shrimp, glossy greens. He lifts and presents the bowl directly toward the camera until it fills the frame. A finger taps the rim—subtle vibration. Steam rises rapidly, expanding until it fully covers the lens for a clean fade-out.

seedance food short-film animation
作者 Latte
2026-03-24
Police Chase Donut Seedance 2.0
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Police Chase Donut

15-second comedic animated short in the world and visual tone of Zootopia. High-quality stylized 3D animation, expressive facial acting, clean readable slapstick, bright police-station interior, polished reflective floor, warm indoor daylight. Visual comedy only, little or no dialogue. Judy Hopps: small fast rabbit police officer, blue ZPD uniform, hyper-serious, explosive sprinting, precise slides, determined face, ears reacting sharply. Nick Wilde: tall slim fox, green shirt and tie, relaxed posture, minimal movement, dry amused expression. Background: one distant sloth clerk at a far desk only, never entering foreground. Key object: one single strawberry jelly donut, same donut for the entire clip, falls from Nick's small brown paper bag, rolls across the floor, gets stopped by Nick, then gets sealed into one clear evidence bag by Judy. No duplicate donuts, no extra props, no continuity errors. Camera language: third-person cinematic comedy, medium shots, low-angle close tracking on the donut, one side tracking shot, one final tight two-shot. Smooth stabilized movement, tiny comedic whip corrections only when needed. Always keep donut, Judy, and Nick spatially readable. 0:00–0:03 Medium shot, light tracking in ZPD lobby. Judy and Nick walk side by side past the front desk. Judy carries a small clipboard, Nick carries a brown paper bag. One strawberry jelly donut slips out of the bag, drops to the floor, and starts rolling. Judy's ears snap upright and she locks onto it like a fleeing suspect. Camera dips lower to keep the donut in the foreground. 0:03–0:06 Low close tracking shot on the same donut rolling fast over the shiny floor. Judy bursts into frame from behind, clipboard tucked under one arm, sprinting hard with both paws reaching forward. She almost grabs it but misses by centimeters. The donut keeps rolling. Quick readable camera adjustment, no chaotic motion. 0:06–0:09 Side medium-wide tracking shot. The donut curves around a fixed desk leg. Judy makes an exaggerated quick step and low slide to intercept, but it slips past her again. She pivots and chases immediately. In the background, Nick simply walks on a shorter diagonal path, calm and unhurried. Keep the same donut clearly visible. 0:09–0:12 Frontal medium-close shot. The donut rolls toward camera. Nick's paw enters calmly from frame right and presses the same donut to a stop. Judy slides in from frame left and freezes with her nose just inches from it, still in full arrest pose. Hold the reaction beat clearly. 0:12–0:15 Tight two-shot. Nick lifts the same donut with two fingers and hands it over with a dry smug grin. Judy instantly switches back to formal police mode, pulls out one clear evidence bag, seals the same donut inside, and proudly presents it to camera like a major arrest. Nick stands beside her with an amused look. In deep background, the sloth clerk slowly raises a stamp. End on a clean comedic freeze frame: evidence bag with the donut centered in foreground, Judy serious and proud, Nick smirking beside her. Consistency rules: same donut throughout, no extra donuts, no costume changes, clipboard stays with Judy, background sloth remains distant, no extra foreground characters, no object popping in or out, final frame must clearly show the donut inside the evidence bag.

animation comedy zootopia seedance 3d-animation police
Seedance Holiday Beach Scare Seedance 2.0
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Seedance Holiday Beach Scare

Cinematic beach scene, sunny day, realistic raw footage of people walking on sand near ocean waves. Suddenly a massive sandworm monster bursts out of the sand in the background,a huge gaping mouth with teeth,Dune-style giant worm,dust & sand explosion. In the foreground a fierce warrior in dark robes ignites a glowing purple lightsaber, swings it dramatically to fight the worm, energy blade clashes against the creature, sparks and purple glow lighting up the scene.Dynamic camera movement, tracking shot following the action, epic VFX integration photorealistic compositing,high detail destruction and motion,Hollywood blockbuster style, intense action sequence.

horror beach summer scary seedance
2026-03-22
Extend Video to 15 Seconds Seedance 2.0
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Extend Video to 15 Seconds

将@视频1延长15秒。 0-5秒:承接上段对视画面,女生因害羞而垂下头,指尖局促地拨弄着书角。**台词(女生,小声害羞,带点嗔怪)**:'……你看什么呢?书还没看两行。' **台词(男生,温柔轻笑,带点磁性)**:'在看你啊,你比书好看多了。' 6-10秒:男生从桌角轻轻推过去一罐冒着冷气的汽水,指尖不经意触碰到女生的手背,两人动作微滞。**台词(男生,温柔低沉)**:'给,刚才路过贩卖机买的,特意选了你喜欢的味道。' 11-15秒:女生接过汽水,两人并肩望向窗外摇曳的树影和洒进来的阳光。**台词(女生,语气轻快,带着隐隐笑意)**:'……算你会说话。这汽水,挺凉的。' **台词(男生,语气向往)**:'嗯,夏天快到了。' 整体风格要保持校园青涩感,动作和语气要克制、温柔,绝不能油腻。 禁止:文字、水印、LOGO、字幕。

v2v extend seedance
作者 岚叔
2026-03-07
Multi-Continent Brand Trip Video Seedance 2.0
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Multi-Continent Brand Trip Video

Opening: A 17–23-year-old girl in a simple short-sleeved school uniform walks through a campus. She faces the camera, covering the lens with her left hand as the focus shifts to her palm; her other hand mimics drawing a bow. The Transition: The moment she lowers her hand, she is instantly transported to a beach in the Maldives. The ocean glows with a surreal, bioluminescent fluorescent blue. The transition is seamless and photorealistic. Beach Scene: She is now wearing a beach dress that matches the color of the water, a straw sun hat, and a light blue bow clipped into her flowing hair. She runs into the sea until the water reaches her calves, scooping up a handful of water and splashing it toward the lens. Rainforest Scene: As the water clears from the lens, she is suddenly in a lush tropical rainforest. She wears a green top paired with patterned wide-leg denim pants. Holding a large green leaf, she looks playful and cute, performing a 2-3 second "hand-gesture dance." She then throws the camera into the air. Desert Scene: After the camera flips several times in the sky, it lands back in her hands, and she is now in the desert. She is dressed like a Western cowgirl in denim shorts and a brown leather jacket, with her hair in low twin pigtails. She finishes with another 2-3 second hand-gesture dance. Cinematic Style: Camera Work: Handheld shaky-cam style with high-end cinematic movement. Details: Every strand of hair blows intensely in the wind; professional model posing. Expressions: Her face shifts naturally between cute and cool expressions, avoiding any stiffness. Atmosphere: No dialogue; visual storytelling with a high-end, atmospheric, and emotional "masterpiece" aesthetic.

travel influencer multi-continent brand seedance
作者 ViralOps
2026-03-07
Flower Goddess Transformation Video Seedance 2.0
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Flower Goddess Transformation Video

12花神快速转身挥手变装不同动作造型 (梅花、杏花、桃花、牡丹花、石榴花、荷花、蜀葵花、桂花、菊花、芙蓉花、山茶花、水仙花‌) 特效美艳绝伦对应12种花卉图案服装和背景、仙气弥漫、推拉镜头、卡点变装

flower goddess transformation seedance
作者 李岳
2026-03-06