pool video prompts

2 个提示词
Y2K Korean Summer Pool Party MV Seedance 2.0
鼠标悬停播放预览

Y2K Korean Summer Pool Party MV

【风格】 超电影级千禧年韩系夏日MV(Y2K Korean Summer Music Video),2000年代亚洲流行音乐频道氛围,MiniDV摄像机质感(Camcorder Footage),梦幻手持镜头,过曝阳光,胶片颗粒(Film Grain),VHS扫描线,彩色炫光(Lens Flare),真实夏日湿热空气感,MTV黄金年代视觉风格。 【核心氛围】 不是普通泳池派对,而像一部失落的2003年亚洲夏日青春电影预告片。 每个女生都完全不同,像真正偶像团体MV: 不同发色、不同气质、不同能量。 整个视频必须充满: 青春、 自由、 暧昧、 夏天、 荷尔蒙、 音乐感、 真实朋友之间的快乐。 【角色设定】 全部是超漂亮亚洲女生,韩系白皙皮肤,湿润发光肌肤,真实偶像级颜值,但每个人完全不同: • 粉色长发女生,透明果冻唇彩,星星亮片眼影 • 短黑发女生,冷酷脸,银色耳环,低腰牛仔短裤 • 半绿色半黄色头发女生,未来感Y2K风格 • 白金色湿发女生,穿透明薄纱罩衫 • 蓝色挑染女生,戴巨大彩色塑料耳机 • 棕色卷发女生,像2000年代韩国女团成员 • 每个人服装都不同,绝对不能重复 【场景】 2000年代亚洲豪宅泳池派对。 透明蓝色泳池。 巨大充气玩具。 银色CD播放器。 彩色塑料杯。 水果盘。 反光太阳镜。 Palm trees。 东京+首尔混合夏日氛围。 整个空间充满真实青春电影感。 【镜头节奏】 快节奏MV剪辑。 镜头必须不断运动: 摇镜、 甩镜、 推拉、 突然变焦、 DV手持晃动、 低角度偷拍感、 真实朋友拍摄感。 【00:00-00:01.5】 DV蓝屏闪过REC红点。 超近距离特写。 粉色长发女生突然从泳池水下冲出。 水珠高速飞向镜头。 阳光过曝成纯白。 她对镜头大笑。 湿发贴在白皙脸颊。 背景朋友尖叫。 【00:01.5-00:03】 低角度镜头贴着湿地面移动。 三个女生穿不同Y2K造型走过: 一个拿翻盖手机自拍, 一个喝冰饮, 一个把墨镜推到头顶。 厚底凉鞋啪嗒作响。 泳池蓝色反光照亮皮肤。 【00:03-00:04.5】 突然有人被推进泳池。 巨大水花爆炸。 镜头被水打湿。 短黑发女生笑到弯腰。 背景朋友疯狂尖叫。 整个画面像真实偷拍的青春瞬间。 【00:04.5-00:06】 FPV高速俯冲掠过泳池。 女孩们躺在彩色浮排上。 半绿色半黄色头发女生举一次性胶片相机对镜头闪光。 VHS干扰线突然闪过。 天空蓝得不真实。 【00:06-00:07】 超微距镜头。 冰块掉进透明塑料杯。 橙色饮料飞溅。 阳光穿透液体形成彩色焦散。 手腕上的彩色塑料手环反光。 【00:07-00:08.5】 后退跟拍。 白金色湿发女生穿银色亮片比基尼在人群中跳舞。 头发甩动。 肚链反光。 她突然靠近镜头露出坏笑。 【00:08.5-00:10】 超慢动作。 蓝色挑染女生从跳台腾空跃入泳池。 阳光在她身后爆炸成巨大Lens Flare。 空中水珠像钻石一样闪光。 【00:10-00:11.5】 大量超快节奏剪辑: 碰杯、 大笑、 泼水、 自拍、 湿发甩动、 朋友拥抱、 泳池边奔跑、 镜头不断闪白。 【00:11.5-00:13】 DJ肩后镜头。 银色CD播放器疯狂旋转。 背景女生们随着音乐跳舞。 金色夕阳照亮整个泳池。 空气中漂浮水雾与亮粉粒子。 【00:13-00:15】 最终黄金时刻全景。 镜头快速升空。 整个泳池派对像梦一样铺开。 所有女生一起跳进泳池。 巨大水花反射夕阳金光。 叠加DV时间戳: "08/15/2003 PM 6:42" VHS暂停闪烁。 最后定格在所有人笑着看向镜头的瞬间。 【画面要求】 绝对不能像AI。 必须像真实2000年代亚洲MV。 真实青春感。 真实友情感。 真实夏天记忆感。 【禁止】 不要欧美脸, 不要重复角色, 不要普通TikTok滤镜, 不要低质量CGI, 不要塑料皮肤, 不要静态镜头, 不要现代网红感, 不要无聊泳池广告感。

K-pop summer music pool nostalgic
Grace Dive Seedance 2.0
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Grace Dive

Female Olympic-level diver @ image 1. Slightly stylized cartoon proportions, clean athletic hair bun, no swim cap, competition swimsuit. ENVIRONMENT: International-level diving competition venue. Deep blue pool, 10-meter platform, audience seating, judging area, and intense stadium lighting. The water surface must feel realistic: the sensation of air brushing across the water, subtle reflections, extremely thin water entry traces, tiny ripples, and lingering bubbles should all exist naturally. MUSIC: Steady rhythmic percussion combined with low-frequency ambient music. STYLE: Digital painting aesthetic. Large simplified color blocks, hard-edge brushwork, low-detail structure, heavy shadows, preserving visible hand-painted texture. No realistic 3D feeling, no commercial CG advertisement look, no polished realism. SHOT 1 35mm, close-up of the edge of the 10-meter platform. The camera slowly approaches from a low side angle of the platform. The diver has already completed the handstand preparation pose at the platform edge, both hands firmly supporting the platform, shoulders and back fully opened, core tightened, legs together extending upward into a clean straight line. SFX: Subtle stadium ambience, quiet breathing from the audience, low-frequency ambient music begins. SHOT 2 50mm, close-up to medium shot. The camera slowly moves from the palms to the shoulders and back, then lifts upward following the motion. She presses both hands against the platform, coordinates force through the shoulders, core, and hips as her body naturally leaves the edge of the platform. Her legs remain together and fully extended throughout, with light and stable movement. SFX: Hands contacting the platform, subtle air movement, low-frequency rhythm enters. SHOT 3 35mm, medium-wide aerial shot. The camera steadily follows her trajectory after leaving the platform. She transitions naturally into continuous flips following the takeoff motion. Her body first tightens to complete the rotation, then naturally opens into extension. Her legs sweep past overhead while her pointed toes maintain steady control. SFX: Music layers gradually rise, wind sound intensifies, subtle audience gasps. SHOT 4 28mm, high-angle tracking medium shot. The camera lightly follows her descending trajectory from above. She gradually slows the rotation, brings her arms back closer to the body, then smoothly draws them upward above her head. Her shoulders and back open as the body slowly returns to a vertical position. SFX: Music gradually leaves empty space, subtle compressed air sound, stadium ambience remains. SHOT 5 70mm, close-up of the water surface, fixed high-speed camera. Both hands cut into the water first, followed by the head, shoulders, body, legs, and pointed toes entering the pool along the same line. Only an extremely thin trace and subtle ripples remain on the water surface. Almost no splash escapes outward. SFX: Short water entry sound, low underwater thump, audience applause slowly emerges. SHOT 6 24mm, underwater medium shot. The camera slowly drifts forward following tiny bubbles. She maintains a standard streamlined glide forward, arms extended ahead, hands together. Her body then slightly relaxes as the shoulders and back guide a slow turn. Tiny bubbles create soft trailing lines along the arms, shoulders, back, and legs. SFX: Low underwater ambience, soft ambient music, tiny bubble sounds. SHOT 7 50mm, front medium close-up. The camera steadily and slowly pushes closer. She regains her stance and slowly raises her head. One hand rests near the chest while the other naturally extends upward to the side, forming a frozen finishing pose. SFX: Final rhythmic beat of the music, subtle shutter freeze sound, continuing audience applause.

diving sport animation cinematic pool
作者 Latte
2026-05-14