gpt-image video prompts

5 个提示词
GRWM Necklace Storyboard Seedance 2.0
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GRWM Necklace Storyboard

<<<image_1>>> as the storyboard sequence reference. Follow the nine panels in order as a single 15-second animated short. CUT 1 — 0:00–0:02s (Hook) Close-up, looking down at camera — sunglasses on, tongue out. 🗣️ "Okay wait, let me show you something…" CUT 2 — 0:02–0:04s (Reveal) Slow push of sunglasses down, eyes lock into camera. 🗣️ "You ready?" CUT 3 — 0:04–0:06s (Detail shot) Close-up on gold heart necklace, finger taps it. 🗣️ "This necklace though — obsessed." CUT 4 — 0:06–0:08s (Fit check) Full body tilt — hand runs down outfit. 🗣️ "Playboy top, leather skirt — I cannot stop wearing this combo." CUT 5 — 0:08–0:10s (Hair flip) Side angle, slow hair flip. 🗣️ "And my hair is actually cooperating today, so…" CUT 6 — 0:10–0:12s (Attitude moment) Sunglasses back on, arms crossed, dead stare into lens. 🗣️ "Yeah. That's the look. You're welcome." CUT 7 — 0:12–0:15s (Outro/CTA) Finger-gun point → wink → walk off frame. 🗣️ "Link in bio, go get it before it sells out." Voiceover tone: Confident, casual, unbothered Music: Low background bass, let the voice carry

seedance gpt-image grwm storyboard necklace ai-video openart
2026-05-27
Dough Toss to First Bite Seedance 2.0
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Dough Toss to First Bite

“Use the attached THE PIZZA MAKER storyboard image as the exact reference. Create a 12-second 16:9 animated artisan pizza-making sequence that follows the 8-shot storyboard exactly. Preserve the same Pixar-style young pizza chef, black apron, cozy artisan pizzeria, glowing brick oven, and warm cinematic aesthetic throughout. Rules: • Follow the sequence exactly from 1 to 8 • One shot per panel, approximately 1.5 seconds each • No skipped steps, no extra ingredients beyond the storyboard • Maintain chef and restaurant continuity throughout • Emphasize flour particles, sauce spreading texture, melting cheese, oven flames, bubbling crust, and emotional first bite reaction Shot sequence: 1. Chef flips OPEN sign — warm sunlight and oven glow flood the pizzeria 2. Pizza dough slapped onto floured counter — dramatic flour burst in slow motion 3. Dough stretched and spun confidently by chef — cinematic motion blur 4. Rich tomato sauce spread evenly across dough — satisfying overhead close-up 5. Mozzarella cheese raining onto pizza — stretchy detailed cheese textures 6. Pizza slides into glowing brick oven — dramatic flames flickering 7. Fresh pizza pulled from oven — bubbling cheese, crispy crust, steam rising beautifully 8. Customer takes first bite — eyes light up with happiness, chef smiling proudly nearby Camera: • Wide shot for pizzeria opening • Slow-motion close-up for dough slap • Overhead angle for sauce spread • Macro close-ups for melting cheese and bubbling crust • Tight emotional close-up for first bite reaction Style: • Warm golden oven lighting throughout • Rich tomato reds, melted cheese golds, toasted crust browns, basil greens • Pixar CGI vivid expressive animation • Shallow depth of field on close-up shots • Smooth satisfying cuts with energetic restaurant atmosphere Goal: A beautiful 12-second artisan pizza journey from dough toss to happy first bite — hot, cinematic, energetic, and deeply satisfying to watch.”

food commercial baking seedance gpt-image
作者 Duet | AI
2026-05-12
GPT Image to Seedance Workflow Seedance 2.0
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GPT Image to Seedance Workflow

15-second cinematic continuation shot, alternating slow-motion and real-time sequences in bookend pattern — slow-motion opening, chaotic real-time middle section, slow-motion finisher. Brutal close-quarters physical combat, no powers, no energy weapons, no time-freeze visuals, no stylized martial arts posing. Arri Alexa 65 with 40mm anamorphic lens shot at variable framerate (24fps real-time, 120fps slow-motion conformed to 24fps timeline), shallow depth of field, aggressive horizontal lens flares, slight anamorphic edge distortion, subtle gate weave during impacts. Bleach bypass color grading, desaturated mid-tones, crushed blacks, blown highlights, silver retention. Harsh sun-bleached canyon palette with pale limestone cliffs, oxidized copper mechanical internals, rust-coated debris, dried blood tones, deep crimson hydraulic fluid accents glowing subtly beneath fractured armor seams. CHARACTERS (heavily battle-damaged): — CRIMSON SENTINEL: towering white ceramic-plated combat android with cracked armor plating, deep gouges across chest and helmet, exposed copper pistons and torn hydraulic tubing visible through torso gaps, red visor flickering intermittently, left shoulder partially missing, right hand trembling from servo damage, crimson hydraulic fluid dripping onto sand, ceramic plating covered in claw marks and dust abrasion. Defensive combat stance constantly recalibrating through damaged joints. — UNKNOWN REPTILIAN CREATURE: tall sinewy biomechanical reptilian humanoid composed of dark oxidized flesh, exposed tendon-like tendrils, wet fibrous musculature wrapped around skeletal frame, elongated claws fractured and bloodied, jaw partially split exposing layered teeth, spine protrusions flexing during motion, oily blood and dust caked across torso, aggressive feral movement driven entirely by momentum and instinct. ENVIRONMENT: dry canyon basin under brutal midday sunlight, towering limestone walls reflecting hard heat, drifting dust clouds, scattered rusted wreckage and broken mechanical debris partially buried in sand, shimmering heat haze across the ground, dry wind carrying fine sand particles through frame. CAMERA: slow-motion sections use floating orbital camera drifts with subtle handheld inertia, real-time sections use violent handheld tracking and rapid reactive reframing. Tight medium-close framing during impacts, low camera height near waist level to exaggerate mass and speed. Heavy micro-shake during collisions, stabilized drift during slow-motion bookends. BEAT 1 — SLOW MOTION 5x OPENING (0:00–0:04): The reptilian creature launches across the canyon gap in a massive forward leap, sand exploding beneath its feet in suspended particles. Tendrils whip backward through the air while saliva and dark blood trail from its jaws in slow arcs. The CRIMSON SENTINEL pivots defensively, one damaged foot grinding into rock as hydraulic pistons compress under stress. The robot raises one fractured forearm shield-first while its other arm retracts near the torso preparing a counter. Sunlight streaks across cracked ceramic plating as floating dust drifts through shallow depth of field. The reptile’s claws extend inches from the robot visor as both figures converge mid-frame. BEAT 2 — REAL-TIME (0:04–0:06): Instant full-speed collision. The reptile slams into the robot’s guard with a deafening metallic crack. The robot absorbs impact, rotates its hips, drives a brutal knee strike into the creature’s ribcage, then immediately follows with a savage spinning backhand across the reptile’s skull. Teeth fragments, hydraulic fluid, and blood spray across frame. Camera violently whip-pans with impact momentum. BEAT 3 — REAL-TIME (0:06–0:08): The reptilian creature recovers instantly and lunges upward onto the robot’s torso, claws digging deep into cracked chest armor. Ceramic plates tear free as exposed internals spark mechanically. The added momentum drives the CRIMSON SENTINEL backward onto the canyon floor. Heavy body impact sends dust and pebbles outward in a shockwave across the sand. BEAT 4 — REAL-TIME (0:08–0:10): Ground exchange. The reptile repeatedly rakes claws across the robot’s faceplate, carving fresh gouges into the visor housing. The robot grabs the creature’s jaw with both hands, fingers crushing into wet tissue while servos scream under load. The reptile snaps violently inches from the robot’s visor while both bodies grind through dirt and shattered stone fragments. Broken armor shards scrape across the lens foreground. BEAT 5 — REAL-TIME (0:10–0:11.5): Both combatants stagger upright simultaneously. The robot’s damaged arm hangs partially limp while leaking crimson fluid down its fingers. The reptile’s jaw hangs dislocated and twitching. They stand chest-to-chest at close range breathing heavily — mechanical ventilation against wet animal snarling. Heat haze distorts the air between them while canyon wind carries drifting dust through the narrow space. BEAT 6 — SLOW MOTION 6x FINISHER (0:11.5–0:15): Both fighters attack simultaneously. The reptilian creature swings a full-force claw strike toward the robot’s head while the CRIMSON SENTINEL drives a crushing armored punch directly into the creature’s throat and jawline. Impact occurs mid-frame in ultra slow motion. Ceramic fragments, teeth, blood mist, sand particles, and crimson hydraulic fluid erupt outward in layered detail. The reptile’s flesh compresses around the robot’s fist while the robot visor fractures from the claw impact, red optics flickering violently. Camera slowly pushes inward during suspended destruction as debris rotates through sunlight. Final freeze frame on mutual impact with both faces inches apart, bodies twisting from collision force. Hard cut to black at exactly 15 seconds. DIEGETIC SOUND DESIGN ONLY, NO MUSIC, NO SCORE, NO STINGERS: — 0:00–0:04 (slow-mo): heavily lowered-pitch tendon stretching, deep metallic servo groans, elongated air displacement from leap, hydraulic creaking with extended tail reverb, sub-frequency impacts emphasized beneath canyon wind. — 0:04–0:06 (real-time): explosive metal-on-bone collision, sharp ceramic cracking, dense knee impact thud, violent backhand crunch, rapid sand scatter underfoot. — 0:06–0:08 (real-time): claws piercing armor plating, servo overload screech, heavy body slam into canyon floor, debris shower bouncing across stone. — 0:08–0:10 (real-time): scraping claws against ceramic shell, jaw snapping inches from microphone perspective, grinding stone friction, strained hydraulic pressure release. — 0:10–0:11.5 (real-time): mechanical breathing vents, wet guttural snarls, fluid dripping onto sand, distant cicadas and dry canyon wind. — 0:11.5–0:15 (slow-mo): ultra-deep impact bass, stretched ceramic fracture sounds, slowed bone crunch, elongated fluid spray textures, massive low-frequency resonance with extended reverb tail. — continuous ambient bed: dry canyon wind, distant cicadas, shifting sand, subtle rock debris movement, heat-driven environmental creaks. Photorealistic, IMAX-grade tactile detail. Slow-motion frames maintain hyper-detailed debris separation and visible material deformation. Real-time combat remains violently kinetic but readable on every impact frame. No text, no logo, no watermark.

workflow gpt-image cinematic storyboard
作者 Kang Ai
2026-05-08
GPT Image + Seedance 2 Character Card Dance Workflow gpt-image-2 Seedance 2.0
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GPT Image + Seedance 2 Character Card Dance Workflow

用人物角色卡制作跳舞视频,只需两步,三分钟搞定! 第一步:GPT image2制作人物不同角色和姿势的参考图 第二步:把生成的图给到Seedance 2,输入简短跳舞提示词,坐等生成,搞定! (详细跳舞提示词见作者评论区)

workflow dance character seedance gpt-image tutorial
2026-05-06
GPT Image 2 First Frame to Seedance Video Seedance 2.0
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GPT Image 2 First Frame to Seedance Video

【风格】古风直播短视频(Ancient Chinese Livestream),电影级写实质感(Photorealistic),图生视频(Image-to-Video),第一人称手机直播视角【时长】15秒【场景】延续首帧:唐代长安酒肆二层,木栏后昏黄灯笼呼吸闪烁,右侧竖幅"将進酒"书法笔画稳定清晰。桌上铜壶、菜盘、"将進酒"字样酒坛陈设保持,背景食客虚焦轻微活动【角色】李太白@图片1(束发簪玉,蓄山羊须,白色交领长袍,神情潇洒狂放)【文字与UI稳定要求】所有中文字符印刷级清晰,不产生乱码、变体字、模糊笔画或错字——包括顶部昵称"诗仙·李太白"、"直播中 热度12.8万"、左侧弹幕文字、右下"连麦中 杜甫"、底部"嘉年华"横幅、"说点什么..."输入框,以及背景"将進酒"书法和酒坛上的"将進酒"三字。UI图标、按钮、头像框的位置与形状保持稳定不漂移。允许自然直播动态:左侧弹幕可从下往上顺畅滚动(新弹幕可出现,内容为合理古风观众留言),右侧爱心"25.8w"/评论"2.1w"/礼物"3.0w"/分享"1.2w"数字可小幅跳动,爱心图标可从底部飘起、小礼物特效可零星出现,"连麦中"窗口内杜甫头像可微动。【镜头与动作】镜头以极缓推进(Micro Push-in)开启,延续首帧姿态:李白右手举酒杯正对镜头,左手扶"将進酒"酒坛,眼神从凝视转为眯起,嘴角勾起狂意,胡须轻颤。紧接着他猛然仰头,将杯中酒一饮而尽,喉结滚动,少量酒液顺嘴角滑落浸湿胡须,"砰"地将空杯顿在桌上,铜壶菜碟被震得轻颤,右手抹嘴抬眼露出癫狂笑意,白袍袖口翻飞。随即进入说唱段落(Ancient-style Rap Performance):李白左手高举酒坛,右手食指随节奏点向镜头,身体前后律动、头部甩动,以古风说唱节奏念白——【对白口型指导】"君不见——黄河之水天上来!"(头甩袖扬,气势磅礴)"奔流到海不复回!"(右手横扫,白袍翻飞)"人生得意须尽欢!"(指天,眼神狂放)"天生我材必有用——千金散尽还复来!"(仰头大笑,酒坛高举过头)最后一句落下时画面定格,镜头极轻微后撤半步,收束于李白举坛大笑的豪迈瞬间。音效:古风电子Trap节拍(808鼓 + 古筝采样 + 竹笛点缀),人声浑厚带殿堂混响。

gpt-image seedance first-frame portrait chinese-style
作者 John
2026-04-26