fighting-game video prompts

3 个提示词
Fairytale Fighting Game Storyboard Seedance 2.0
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Fairytale Fighting Game Storyboard

Use the attached storyboard image as the opening frame and primary visual reference — the heroine in the blue-and-yellow gown with red ribbon on the left, the tall sorceress in purple-and-gold robes with golden crown on the right. Carry the full HUD throughout exactly as shown in the storyboard: pink-red ribbon health bar left with heroine's portrait, green vine bar right with sorceress's portrait, round mirror-frame timer at top center, scroll SUPER bars at bottom. HUD reacts live to every action. ARENA: enchanted twilight forest clearing — storybook cottage on the left, distant dark castle on the right, twisted trees, fireflies, glowing mushrooms, ground mist. Polished animated film concept art style, Pixar / DreamWorks quality. Mortal Kombat-style cinematic duel. Keep both characters identical to the reference in every shot. HUD ANIMATION — CRITICAL: the HUD is LIVE and matches the storyboard's progression exactly. - TIMER (center): counts down continuously and visibly — 99 → 95 → 85 → 65 → 30 → 1 across the video. Numbers stay crisp and readable. - LEFT health bar: full → slightly drained → still strong → drops sharply after the vines → near-empty after the titan clash → a tiny sliver at the freeze. - RIGHT health bar: full → still full → drops sharply when the animals hit → recovers slightly during her offense → drops low after the dawn-light → moderately low at the freeze. - Both SUPER bars fill gradually, glow brightly before the titan clash, dim after. - All HUD text stays in clean English, no warping, no gibberish. SHOT 1 (00:00–00:02) — ROUND 1 OPENING. Wide establishing of the arena, both fighters facing off. Gold storybook banner reads "ROUND 1" in the center, then dissolves. Deep narrator: "ROUND ONE — FIGHT!" Camera rockets in from wide to medium two-shot. Timer 99 → 95. SHOT 2 (00:02–00:05) — FIRST EXCHANGE. The sorceress hurls the glowing green apple like a grenade, trailing acid-green smoke. The heroine slides low — the apple explodes behind her in a green burst. She counters with a sweep of golden sparkles; the sorceress blocks with dark mist, sparks flying. Camera does a 180° orbit around the impact. 20% slow motion on each strike. Timer 95 → 85. SHOT 3 (00:05–00:08) — THE HEROINE'S SPECIAL. She flings her hands open and a whirling vortex of songbirds, deer, foxes and rabbits erupts in a spiral of light and feathers, slamming the sorceress backwards. The sorceress blocks with a raised arm of swirling black mist. Camera tracks side-on then snaps to a close-up of feathers vs mist. Left SUPER bar lights up gold. Timer 85 → 65. SHOT 4 (00:08–00:11) — THE SORCERESS'S COUNTER. Her sleeves transform into long blackened thorn-vines that lash forward like whips, snapping around the heroine and lifting her mid-air. Dramatic low angle tilting up. Extreme close-up: thorns glistening, her face straining. 15% slow motion on the bind. Right SUPER bar fills. Timer 65 → 30. SHOT 5 (00:11–00:14) — TITAN CLASH. Behind the sorceress rises a colossal looming SHADOW-FIGURE of black mist, a towering crone-form with a massive curved blade raised, lightning cracking around it. The heroine, kneeling, unleashes a BRILLIANT DAWN-BURST from her chest — a giant radiant sun blooming golden rays through the dark forest. 15% slow motion as the shadow and the sunlight collide center-screen. Camera RUSHES into the explosion. Both SUPER bars spent. Timer 30 → 1. SHOT 6 (00:14–00:15) — CLIFFHANGER FREEZE. The heroine lies fallen, the sorceress towers over her with the curved blade raised. In the misty distance, seven small bearded silhouettes with pickaxes and lanterns charge through the forest toward the fight. The image FREEZES. A parchment-scroll banner unfurls center: "TO BE CONTINUED". Timer locked at 1. Hard cut to black. ENERGY: every shot bursting with life — drifting fireflies, mist, embers, sparks, hair and fabric reacting to motion. Vary the camera constantly — push-ins, orbits, whip-pans, low angles, close-ups — never static. Every impact has weight. Cinematic dramatic music and SFX. All on-screen text — HUD labels, "ROUND 1", "TO BE CONTINUED" — clean English exactly as on the storyboard, no warping, no gibberish. Aspect ratio 16:9. Duration 15s. Cinematic dramatic narrator audio.

fairytale fighting-game storyboard animation cinematic
2026-05-29
Poseidon vs Apollo Greek Gods Showdown Seedance 2.0
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Poseidon vs Apollo Greek Gods Showdown

Round 1: Use image1 as opening frame — POSEIDON left, APOLLO right. Full reactive fighting game HUD: yellow health bar left, green health bar right, animated portraits, combo counters, damage sparks, ROUND 1 center, SUPER bars bottom. Health bars MUST dynamically decrease with every successful hit, block damage, elemental attack, and ultimate collision. Visible stagger animations, cinematic hit-stop, armor cracks, splash effects, fire bursts, glowing particles, and environmental destruction. Ultra-photorealistic cinematic. Dark mythological fantasy. Mortal Kombat style. 16:9 widescreen. Arena: A gigantic divine Greek temple split between storm and sunlight. Left side: violent ocean cliffs, crashing tidal waves, black thunderclouds, blue lightning, shattered marble statues underwater. Right side: radiant golden temples, blazing sunlight, celestial fire, glowing pillars, floating golden dust particles. Wet reflective marble floor across the entire arena. Cinematic volumetric lighting. Epic god-war atmosphere. CHARACTERS: * POSEIDON (left): Massive muscular sea god with white beard, glowing blue eyes, ocean-forged bronze armor, dark teal royal cloth flowing in storm winds, gigantic trident crackling with lightning. Uses tidal waves, sea monsters, storms, water spears, whirlpools, and thunder magic. * APOLLO (right): Golden-haired sun god with radiant glowing skin, golden Greek armor and silk robes, halo crown of sunlight, celestial lyre weapon. Uses solar beams, fire magic, sun explosions, divine music waves, golden arrows, and radiant light attacks. SHOT 1 (00:00–00:01) — ROUND 1 Start. Massive gothic gold "ROUND 1" text ignites center screen. Voice: "ROUND ONE. FIGHT!" Camera rockets violently through crashing waves, fire embers, lightning, and flying marble debris toward both gods. HUD powers on with glowing animations. Health bars full. SHOT 2 (00:01–00:04) — DIRECT COMBAT. POSEIDON slams his trident into the ground, summoning massive ocean spikes erupting beneath APOLLO. First hit lands directly on APOLLO'S chest — HUGE IMPACT FLASH. APOLLO health bar drops 12%. Golden sparks and water explode across the arena. APOLLO instantly dashes forward in a burst of solar light and strikes POSEIDON with a flaming sun spear combo. Massive explosion of fire and steam. POSEIDON health bar drops 15%. Water vapor fills the screen. POSEIDON swings his gigantic trident horizontally, creating a tidal slash wave across the floor. APOLLO blocks partially with a radiant solar barrier — shield cracks under pressure. APOLLO health bar drops another 7% from block damage. Camera performs aggressive 360° orbit around both gods. Every successful strike causes dynamic HUD shake, combo counters, cinematic hit-stop, damage numbers, and visible health reduction. SLOW MOTION 20% during heavy impacts — ocean spray, lightning, fire, molten debris, and shattered marble flying everywhere. SHOT 3 (00:04–00:07) — SPECIAL ABILITIES. POSEIDON raises his trident to the storm sky and summons a gigantic MAELSTROM TSUNAMI crashing through the temple. APOLLO leaps upward surrounded by blazing golden sunlight and fires a MASSIVE SOLAR BEAM directly through the tidal wave. Steam explosion engulfs the arena. POSEIDON health bar drops rapidly to 50%. APOLLO health bar drops rapidly to 42%. APOLLO plays his celestial lyre — divine golden soundwaves ripple outward, shattering pillars and blasting POSEIDON backward through marble statues. POSEIDON counters by summoning giant spectral sea serpents erupting from whirlpools beneath APOLLO. Camera ECU: burning sunlight colliding against black storm clouds and crashing oceans. SUPER meters charging rapidly with every hit. HUD flashes violently during major damage moments. SHOT 4 (00:07–00:10) — TITAN CLASH. POSEIDON summons a GIGANTIC OCEAN TITAN made of storms, tidal waves, and lightning. APOLLO summons a MASSIVE SOLAR PHOENIX forged from living sunfire and celestial energy. SLOW MOTION 15%: both titans charge across the battlefield. Ocean Titan trident collides directly against the Solar Phoenix explosion center screen. Massive collision erupts into a catastrophic explosion of ocean water, lightning, solar fire, molten gold, thunder, steam clouds, and shattered temple debris. POSEIDON health bar drops from 50% to 4%. APOLLO health bar drops from 42% to 2%. HUD enters CRITICAL state — flashing red warnings, cracked UI effects, distorted sound, low-health heartbeat audio, electrical interference effects. Camera RUSHES directly into the explosion of storm and sunlight. SHOT 5 (00:13–00:15) — EPIC DRAW. Both gods violently slammed into opposite temple pillars. Entire arena collapsing into ocean abyss and solar flames. Rain, fire embers, shattered statues, lightning, smoke, steam, and debris everywhere. POSEIDON struggles to rise as ocean water floods the arena floor. APOLLO'S radiant halo flickers and begins collapsing into sparks. Final delayed damage ticks activate simultaneously. POSEIDON health bar empties completely. APOLLO health bar empties completely. LOUD announcer voice: "DOUBLE K.O." FREEZE FRAME. Giant burning gothic gold text: "EPIC DRAW". Camera slow cinematic orbit through smoke, ocean mist, lightning, and drifting golden ash as the HUD glitches and fades out. Hard cut to black.

fantasy action cinematic battle fighting game
作者 Kiki
2026-05-28
2D Fighting Game Anime Fight Seedance 2.0
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2D Fighting Game Anime Fight

# ═══════════════════════════════════════════════ # PROJECT: 2D Fighting Game Sequence # SPECS: Playstation 4 / 30FPS / Budget 500M JPY # ═══════════════════════════════════════════════ visual_config: style: > 2D anime-style fighting video game screenshot, cel-shaded, bold outlines, gold-purple-crimson palette, manga-style dynamic lines, arcade game aesthetic character_settings: player: girl: " @Image1 " avatar: > psychic energy avatar, translucent golden humanoid fencer, Silver armor plates, glowing cyan eyes, appears behind user as spiritual projection opponent: " @Image2 " timeline: cut_01: dur: 6s shot: side view full shot prompt: > stylized 2D fighting video game interface, health bars and timer HUD overlay, hit counter UI incrementing, silver-haired girl performing rapid energy strikes, bright golden light effects on each motion, dynamic action lines radiating outward, special meter gauge filling up, neon-lit urban rooftop night stage background, arcade game screen composition cam: static side view, light screen shake on impacts cut_02: dur: 3s shot: extreme close-up, diagonal screen transition prompt: > sudden dramatic insert shot, screen splits with diagonal wipe transition, girl's face in extreme close-up filling frame, golden eyes with subtle glow, bold confident grin, ink-style shadows across one side of face, purple-gold energy aura behind head, abstract crimson dynamic lines in background, game UI text indicating special activation cam: instant snap zoom, tilted angle cut_03: dur: 5s shot: behind girl, over-the-shoulder prompt: > girl standing arms spread wide seen from behind, large translucent psychic avatar rising behind her, twice her height, golden armored plates catching light, expanding ring of purple-gold energy particles, opponent stepping back across the arena, background distorts with heat-shimmer effect, glowing particles orbit both girl and avatar, strong backlight creating dramatic silhouette, video game special move activation sequence cam: slow dolly in, low angle cut_04: dur: 8s shot: rapid multi-angle montage prompt: > avatar performs rapid successive energy projections, screen filled with overlapping golden light trails, cascading visual effects layering dynamically, final powerful motion sends energy wave forward, full-screen white flash transition, large stylized game UI "K.O." text appears with glass-particle burst effect, hit counter displays high number, opponent life gauge reaches zero, video game finishing sequence animation cam: rapid angle changes, final moment in slow motion cut_05: dur: 8s shot: low angle tilt-up → medium shot prompt: > victory result screen composition, girl in dramatic confident pose, one hand on hip pointing toward camera, psychic avatar floating behind with arms folded, wind effect sweeping hair and clothing, single golden spotlight from above, deep black bg, girl speaking with bold self-assured expression, closed-eye smile, winner banner appears, match results UI fading in, arcade fighting game victory screen layout line: "「あなたは私を怒らせた」"

anime fighting-game action 2d arcade
2026-04-08