FPS Zombie Reload Animation

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scene_configuration:
character_style: "2D anime character transformed into 3D game-ready model"
environment: "Urban alleyway / CQB (Close Quarters Battle) map"
perspective_flow: "TPS (Third-Person) -> FPS (First-Person) ADS -> TPS"

ui_overlay:
hud_elements:
  bottom_left: ["Character Portrait/HP Icon", "Armour/Kevlar Icon"]
  bottom_right: ["QSZ92 Weapon Silhouette", "Ammo Count: 0/15"]

animation_logic:
reload_sequence:
  - start_state: "0/15 (Empty)"
  - mechanics: 
      - "Engage magazine release"
      - "Magazine free-fall with metallic 'clatter' SFX"
      - "Fast draw new mag from tactical waist belt"
      - "Insertion and slide release (optional for realism)"
  - end_state: "15/15"

movement_phase:
  - stance: "Professional QSZ92 tactical ready-position"
  - navigation: "Joystick-controlled running and corner-clearing camera pans"

engagement_phase:
  - event: "Zombie ambush from the corner"
  - camera: "Seamless transition to FPS Iron Sights (ADS)"
  - firing: "Double-tap (2 shots) to neutralise."
  - post_kill: "Exit ADS, resume TPS stance, decrement ammo counter"

scene_configuration: character_style: “2D anime character transformed into 3D game-ready model” environment: “Urban alleyway / CQB (Close Quarters Battle) map” perspective_flow: “TPS (Third-Person) -> FPS (First-Person) ADS -> TPS”

ui_overlay: hud_elements: bottom_left: [“Character Portrait/HP Icon”, “Armour/Kevlar Icon”] bottom_right: [“QSZ92 Weapon Silhouette”, “Ammo Count: 0/15”]

animation_logic: reload_sequence:

  • start_state: “0/15 (Empty)”
  • mechanics:
    • “Engage magazine release”
    • “Magazine free-fall with metallic ‘clatter’ SFX”
    • “Fast draw new mag from tactical waist belt”
    • “Insertion and slide release (optional for realism)”
  • end_state: “15/15”

movement_phase:

  • stance: “Professional QSZ92 tactical ready-position”
  • navigation: “Joystick-controlled running and corner-clearing camera pans”

engagement_phase:

  • event: “Zombie ambush from the corner”
  • camera: “Seamless transition to FPS Iron Sights (ADS)”
  • firing: “Double-tap (2 shots) to neutralise.”
  • post_kill: “Exit ADS, resume TPS stance, decrement ammo counter”