tutorial video prompts

13 prompts found
OiiOii Seedance 2.0 Workflow Seedance 2.0
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OiiOii Seedance 2.0 Workflow

画面の 左側が「入力・設定エリア」 右側が「制作エリア」 【左側】入力・設定エリア ここに、人間が「総監督」として、作品の方向性を入力していきます。 ユーザーの抽象的なリクエスト(例:戦うシーン)に対し、AIディレクターが即座に制作プランを提示。 「キャラクター」を入れると具体的なワークフローが自動で組まれます。 動画の長さ、アスペクト比などをワンクリックで選択。 セリフ・スタイルの入力は、プロンプトではなく日常的な言葉での指示だけでOK! 【右側】制作エリア 左側での決定に基づき、複数のAIエージェントが並列・連携して自動で動き生成してくれます。 脚本 (最上段): 入力された「戦うシーン」から、シナリオと演出を生成。 キャラクター設定 (二段目): 脚本に基づき、三面図を含む詳細なキャラクターシートを作成。 環境設定 (三段目): 戦いの舞台となる背景を構築。 最終出力 (最下段): すべての設定を統合。 複数のカットがストーリーの流れに沿って一気に書き出されます。

workflow action multiagent tutorial japanese
2026-04-03
Seedance 2.0 Full Prompt Demo Seedance 2.0
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Seedance 2.0 Full Prompt Demo

SHOT 01 (0–1s): High-angle wide establishing shot; a frozen, jagged canyon under a turbulent lightning-filled sky; massive rusted shipwrecks are embedded in the ice walls, with a deep chasm cutting through the center of the frame. SHOT 02 (1–2s): First-person POV low-angle; the viewer’s frost-covered hands scramble across cracked blue ice; humanoid ice creatures are visible in the mid-ground, sprinting toward the camera through a hazy blue mist. SHOT 03 (2–4s): First-person POV combat MS; the viewer’s glowing ice-covered arms punch and strike humanoid ice monsters; the creatures shatter into snowy dust upon impact, with derelict orange ship hulls visible in the background. SHOT 04 (4–7s): First-person POV kinetic tracking; the camera shoves through a crowd of charging ice creatures; the viewer’s hands push a monster’s face aside, revealing more creatures swarming across the tundra under a dark, overcast sky. SHOT 05 (7–8s): Low-angle POV; a massive mound of ice and snow explodes in front of the viewer; the head and long neck of a colossal ice serpent begin to rise rapidly from the wreckage. SHOT 06 (8–10s): First-person POV heroic close-up; the viewer’s hands reach out and grab the neck of the giant ice serpent as it arches its back; the serpent’s skin is translucent and jagged, silhouetted against the stormy clouds. SHOT 07 (10–12s): First-person POV dramatic MS; the serpent opens its maw to roar directly at the camera; the viewer’s hands begin to glow with intense blue electrical energy, forming a bright orb between their palms. SHOT 08 (12–14s): First-person POV climax; the blue energy blast erupts into the serpent’s mouth; blinding white-blue light and electrical arcs fill the frame, illuminating the creature's internal structure and the surrounding ice walls. SHOT 09 (14–15s): Extreme high-angle aerial pullback; a massive circular shockwave of blue energy explodes from the center of the canyon; the camera zips backward to show the scale of the blast clearing the ice field of creatures and debris.

demo tutorial showcase
2026-04-03
Grok Imagine Video Guide Grok
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Grok Imagine Video Guide

Check out our guide to making Grok Imagine videos. Write better prompts, use multiple images to create video scenes, extend your video, and more.

tutorial grok guide
2026-03-29
Character Consistency Workflow Seedance 2.0
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Character Consistency Workflow

I finally cracked character consistency in Seedance 2.0 • Works with real humans • Works with fictional characters • Train once → generate infinitely No hacks, just a solid workflow 🔥 Now open-sourced in Open-Higgsfield-AI

tutorial technique workflow
Cinematic Japanese Scene Kling 3.0
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Cinematic Japanese Scene

A tight, intimate two-shot at the bar in a dimly lit sci-fi western saloon with warm amber lighting, soft haze, and shallow depth of field. The Japanese woman in a red corset leans slightly closer across the bar toward Cal in a black pinstripe suit, fedora, and dark glasses. The camera remains steady at eye level, capturing both faces in profile with soft bokeh lights glowing in the background. She studies him with quiet curiosity, her voice low and smooth as she asks in Japanese: 「お名前は何ですか?」A subtle pause. Cal remains perfectly still, then slowly tilts his head a fraction toward her, his metallic face catching the warm light. His tone is calm, controlled, and emotionless as he replies in Japanese: 「重要じゃない。」Hold the tension for a beat as the ambient saloon noise hums softly underneath.

cinematic tutorial creative
2026-03-29
Animation Frame Consistency Seedance 2.0
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Animation Frame Consistency

"A man walks out of the kitchen and goes to the bathroom, happy and singing. [cut] The man stands in front of the mirror and takes hair gel from the cabinet behind it. [cut] Close-up shot of the man pouring some gel into his palm. [cut] The man runs his hands through his hair and applies the gel. [cut] The man grooms his moustache with a comb. [cut] The man looks in the mirror before leaving the bathroom and blinks. [cut] The man walks down the hallway toward the door. No music, no talking."

animation consistency tutorial art
2026-03-28
Food Review Short Video Seedance 2.0
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Food Review Short Video

做一段带货的短视频,一位年轻漂亮美女@【@图1】黑色长发,坐在门店餐桌旁,吃着麻辣烫@【@图2】,讲解产品的口感,口语化表达,用生活中聊天的语气分享口感心得,同时用筷子夹起麻辣烫里的特色食材(如:爆浆芝士丸/嫩牛肉)去展示,表情亲切自然,动作舒缓,产品中近景特写,人物中远景相络合,镜头平稳,4k高清,动作连贯。横屏2.0,原比例。

tutorial food commercial
2026-03-28
AI VFX Generation System Seedance 2.0
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AI VFX Generation System

15s Eastern Dark Epic Sequence Style & Genre: Eastern fantasy, dark mythology, Chinese surreal horror, Black Myth aesthetic, hyper-realistic fantasy, oppressive tone, megalophobia (fear of massive entities), cinematic language, high-concept art direction Title: Apocalyptic Nuo Deity Visual Style: Ultra-realistic 3D, Eastern dark epic, post-apocalyptic wasteland, low brightness with high contrast (chiaroscuro lighting) Core Emotion: Extreme oppression, megalophobia, eerie despair No dialogue / No narration [00:00 – 00:03] — Macro Horror Opening Shot: Extreme macro close-up Visual: A massive, grotesque human-like hand/foot slams down onto a dark, ruined concrete surface. Skin is pale, veiny, covered in bruising and mud. Hyper-realistic details: cracked fingernails, wrinkled skin, bulging veins. The limb twists unnaturally, gripping the ground and crushing exposed steel rebar beneath it. Sound Design: Deep sub-bass rumble creeping in Bone-cracking sounds (distorted, unsettling) Heavy debris impact, concrete fracturing No melody — only ambient noise [00:03 – 00:08] — Reveal of Form & Texture Shot: Ground-level tracking shot, slow pull-back + tilt up Visual: Camera glides backward along multiple pale, distorted human limbs crawling forward. A massive dark green fabric shroud drapes over the creature. Texture: thick, decayed cloth, covered in sticky black residue. White concentric-circle patterns resemble eyes subtly twitching in the shadows. The limbs crawl in alternating motion — stiff, yet disturbingly elastic and organic. Sound Design: Heavy fabric dragging across the ground Deep double bass drones emerge, like a distant abyssal wail Tension slowly builds [00:08 – 00:12] — Full Reveal Through Space Compression Shot: Accelerated pull-back through foreground obstruction Visual: Camera rapidly retreats through a dark concrete tunnel/culvert, using tight framing to create spatial pressure. Suddenly emerges into open space — Ash falls from the sky under apocalyptic daylight. The full entity is revealed: A colossal moving flesh mountain, composed of dozens of human limbs, crawling across a ruined modern city street. It towers over broken buildings, blocking out the sky — overwhelming scale contrast (megalophobia). Sound Design: Massive brass hits slam in Epic, dark mythological tone

VFX tutorial technology cinematic comparison
2026-03-27
Cinematic Workflow Template Seedance 2.0
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Cinematic Workflow Template

[CINEMATIC SETUP] [Film stock / lens / aperture / camera behavior]. [Color grade]. [Lighting source]. [Atmosphere]. [Audio: sound FX only / no music]. Face stable, no deformation. [@ image1] is [role]. [@ image2] is [reference for X]. 0-1s: [Shot type]. [@ image1] [precise action]. [Camera move]. [Sound.] 1-3s: [Shot type]. [Action sequence with physics]. [Camera behavior]. [Sound FX.] 3-5s: ... 13-15s: [Closing shot]. [Final action / movement]. [Sound fade or impact.]

workflow tutorial cinematic template
2026-03-26
Continuous Prison Corridor Shot Seedance 2.0
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Continuous Prison Corridor Shot

FORMAT: 15s / free rhythm / ONE CONTINUOUS SHOT / motivated camera movement SUBJECTS: Shackled prisoners in magnetic cuffs, armored guards, a damaged med-drone trailing tubing, and a silent detainee with altered anatomy inside a dark cell. ENVIRONMENT: A prison transport corridor inside a starship with sliding cell doors, frosted inspection glass, wet steel flooring, restraint rails, and white ceiling panels. Cold vapor leaks from vents, antiseptic residue streaks the deck, and alarm strobes stain the corridor. MOOD: Biotech dread breaks sterile control. COLOR LOGIC: Matrix Green Look TIMELINE: 0:00-0:03: Restraint march. Low wide shot with rails and boots dominating the foreground. Prisoners in magnetic cuffs shuffle between guards, one set of bound fingers twitching out of sync under hard white light. Steadicam retreat at 28mm until a guard's baton snaps into frame. SFX: cuff hum, boot thuds, chain rattle, ship drone, radio static. 0:03-0:05: Baton cue. Medium shot as the baton cuts across the lens and signals a halt, catching a green monitor reflection. The camera whips with it toward a sealed cell door as locking bars retract and a wet smear glints on the threshold. Fast motivated pan into a truck move. SFX: baton swish, servo clunk, magnetic lock release, boots scraping steel. 0:05-0:07: Cell release. Frame-within-frame on the sliding door opening into a side bay. Before the interior fully reads, a damaged med-drone bursts out trailing snapped tubing and a folded injector arm, slicing past the camera and forcing a redirect. The camera dips and accelerates after it. SFX: door grind, rotor jitter, broken warning chirp, fluid drip, guard shout off metal walls. 0:07-0:10: Emergency run. Wide shot with layered bars and shoulders as the med-drone races beneath pulsing ceiling panels, projecting a warped scan grid over prisoners and guards. The camera chases just behind it as prisoners recoil and one guard jerks back from the dangling instrument. SFX: rotor buzz, strained breath, armor clatter, siren swell, rubber soles. White light sickens into green and red alarm wash. 0:10-0:12: Alarm pull. Upward tilt into a rotating alarm beacon above an isolation block, then a smooth pedestal down as the strobe paints the corridor in green, white, and red. The reflection sweeps across black cell glass, revealing a silhouette that seems to gain an extra joint only when lit. SFX: alarm pulse, electrical buzz, vent hiss, ambience dropping into near-silence. 0:12-0:15: Final hold. Medium close-up settling to close-up through the isolation window. A detainee stands motionless in darkness with magnetic cuffs hanging loose, head slightly lowered, chest moving in segmented pulses, while the red strobe passes across a face that looks almost normal except for a jawline opening a fraction as vapor slips out. Slow push-in at 50mm, ending on stillness behind the glass. SFX: low reactor thrum, faint cuff buzz, glass creak, wet exhale, alarm pulse receding into silence.

seedance master-shot filmmaking cinematography tutorial
2026-03-24
Cinematic Lighting Tutorial Seedance 2.0
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Cinematic Lighting Tutorial

"A lone figure on a rooftop at dusk, golden hour volumetric light rays streaming through layers of haze, city lights flickering below, warm and cold light mixing"

tutorial lighting cinematography cinematic
Tiny Stop-Motion Tragedy Seedance 2.0
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Tiny Stop-Motion Tragedy

"Stop-motion clay animation, handcrafted tactile materials, real fabric, warm afternoon park lighting. Wide shot: a clay figure with a matchbox head and a clay figure with a lit candle head sit together on a real tiny park bench, mid-conversation — candle flame flickering gently, matchbox drawer slightly open, easy and close. [cut] A distant rumble. Both heads turn. [cut] Close-up — a clay figure with a fire extinguisher head rolls in on a real tiny motorcycle, pressure gauge redlined, nozzle tilted back, one hand loose on the handlebar. He stops. Says nothing. [cut] Close-up of the candle head — the flame doubles in size instantly. The wax drips straight down. [cut] Wide shot — the candle stands up. Smooths her skirt. Gets on the back of the motorcycle without looking back. The motorcycle pulls away. [cut] Close-up of the matchbox head — alone on the bench. The little drawer slides open. Then slowly, all the matches fall out one by one onto the ground."

stop-motion tutorial narrative