combo video prompts

4 prompts found
GPT Image 2 + Seedance 2.0 Combo Seedance 2.0
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GPT Image 2 + Seedance 2.0 Combo

用 iPhone 17 Pro 手持非专业拍摄的 10 秒真实电影幕后花絮视频,强烈手持自然抖动、轻微运动模糊、手机随手拍质感,像工作人员在安全距离外紧张录制。 前 0-3 秒(最强抓人钩子): 中景安全距离,手持镜头轻微抖动,艾斯(Ace)站在画面左侧,全身瞬间“轰”地变成熊熊火焰,整个人化作火焰,身后火焰冲天、火星四溅、热浪扭曲空气,极具震撼力。黑胡子(Blackbeard)站在右侧张开双臂,全身被黑暗覆盖。两人怒吼对峙,紧张感拉满。 3-7 秒(高潮爆发): 第4秒左右,艾斯全身火焰形态猛地向前高速冲刺,黑胡子也向前冲刺,艾斯对着黑胡子挥出火焰重拳,两人拳头在空中剧烈碰撞,火焰与黑暗力量瞬间爆炸,巨大火光、黑烟、冲击波炸开,火星和碎片四处飞溅,镜头被冲击波震得猛烈摇晃,非常有冲击力。 7- 10 秒(碰撞持续): 手持镜头自然后退并左右轻微摇晃,继续拍摄火焰与黑暗纠缠吞噬的视觉效果,地面被炸出裂痕,尘土和火星漫天飞扬。 整体超高细节,8K 质感,真实危险的电影拍摄现场,自然手机手持摄影风格,色彩鲜艳但真实,动态范围高,强烈临场冲击力。

tutorial combo image-to-video instructional creative-tool
2026-05-18
Seedance Character Sheet Animation Seedance 2.0
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Seedance Character Sheet Animation

Use @Image1 as the primary character reference, @Image2 as the mechanical companion reference, and @Image3 as the environment and atmosphere reference. 15-second cyber-spiritual cinematic sequence inside a hidden neon shrine beneath futuristic Tokyo. Rain falls outside while holographic symbols illuminate the dark temple interior. Ayame Kasugi walks slowly through flooded shrine corridors holding glowing ritual talismans, her long black hair and white-red shrine robes moving softly in the cold air. Neon reflections shimmer across the wet stone floor. The camera performs a slow cinematic tracking movement around Ayame as digital prayer seals float around her hands. She stops before a massive shrine altar and activates a ritual sequence. Red holographic symbols ignite across the walls, glowing Japanese sigils pulse through the darkness, and her visor displays scrolling spiritual code. Behind her, a vortex of holographic particles erupts violently. Kitsune-09 materializes from rotating energy rings and neon fox-fire, mechanical armor unfolding piece by piece. Its crystalline tails deploy gradually with luminous pink-blue trails and high-energy VFX distortion. The fox lowers into a defensive stance beside Ayame while scanning the shadows. Suddenly the shrine lights flicker violently. Ayame turns toward movement deeper inside the temple. Kitsune-09 launches forward at explosive speed, claws sliding across the wet floor while holographic tails carve glowing arcs through the air. The camera rushes behind them into the darkness with intense cinematic momentum. Ultra detailed cyberpunk realism, cinematic anime-inspired atmosphere, volumetric fog, holographic particles, neon reflections, rain physics, dynamic lighting, aggressive VFX energy, spiritual technology aesthetic, seamless motion, high-end cinematic rendering, grounded movement, no cuts.

animation character combo
2026-05-17
Tekken Style Fighting Game Video Seedance 2.0
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Tekken Style Fighting Game Video

Use the provided 3x3 grid image as the primary reference for fight choreography, UI layout, camera framing, and progression. Maintain exact character identity and consistency. Style: ultra realistic AAA fighting game, Tekken-style gameplay, cinematic but in-game fidelity Camera: side-angle fighting camera, dynamic zoom on hits, subtle shake on impact Duration: 15 seconds 0:00–0:02 — VS SCREEN Visual: Close-up cinematic face-off → instant transition to full VS screen electric energy splits the screen vertically UI: - player names top left/right - health bars fully charged - timer appears (60) - subtle glow animation SFX: electric crack + bass hit MUSIC: cinematic intro stab → rising tension 0:02–0:04 — READY → FIGHT Visual: fighters snap into idle stance "READY" appears center → fast transition into "FIGHT" with explosion sparks UI: - bold arcade typography - screen flash + slight camera push SFX: whoosh → spark burst MUSIC: beat drops (arcade electronic + cinematic hybrid) 0:04–0:07 — OPENING ATTACK Visual: Character A throws fast straight punch Character B gets hit slightly → immediate counter kick Effects: - sharp motion blur - bright red/orange hit sparks - light streak trails UI: - health bars start decreasing - "COUNTER" briefly appears - small combo counter (1–2 hits) SFX: punch hit, armor impact 0:07–0:11 — COMBO DOMINANCE Visual: Character B launches full combo sequence mid-air juggle → chained hits → spinning strike Effects: - dynamic camera push-in - micro slow motion on strongest hits - energy trails following limbs UI: - combo counter increases (3 → 5 → 6 hits) - damage numbers appear - one health bar drops significantly SFX: rapid hit impacts, energy slashes MUSIC: tempo increases, aggressive rhythm 0:11–0:13 — CRITICAL STATE Visual: Character A falls to one knee, staggered heavy breathing, slight slow motion UI: - health bar flashing red - subtle warning pulse SFX: low heartbeat + ambient rumble MUSIC: brief silence → tension rise 0:13–0:15 — FINISHER + KO Visual: Character B delivers final heavy strike (cinematic angle) impact freezes for split second → opponent launched backward "KO" appears huge center screen Effects: - massive spark explosion - camera shake - debris particles + motion blur UI: - KO glowing red - health bar empties completely SFX: heavy bass impact + explosion MUSIC: final cinematic hit → instant cut

action gaming cinematic character combo
By Ege
2026-04-27
PixVerse C1 Superhero Combo Fight PixVerse
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PixVerse C1 Superhero Combo Fight

{ "scene_description": "0-2 sec: The shot opens mid-fight in a shattered futuristic plaza at night. A powerful superhero in a reinforced tactical suit lunges forward toward a monstrous supervillain. The first two hits land instantly: a straight punch to the torso, then a spinning backfist to the jaw. Each impact triggers a sharp real-time angle cut while preserving continuous motion. \n\n 2-5 sec: Hits three through six accelerate the rhythm. The superhero drives a knee into the villain's ribs, follows with a rising elbow, a side kick to the chest, and a rapid midair hook punch. Every strike is shown from a new dynamic angle—low angle, over-the-shoulder, extreme close-up, and wide tracking shot—creating the sensation of a single unbroken combo inside a hyper-stylized real-time edit. Motion blur streaks off limbs and debris bursts from each impact point. \n\n 5-7 sec: Hits seven through nine come faster, almost breathless. The superhero dashes with a burst of energy, unleashing a rapid body blow, a spinning heel kick, and an explosive uppercut that lifts the villain off the ground. The cuts become more aggressive and tightly timed, building arcade-like momentum. \n\n 7-10 sec: Hit ten begins with a dramatic smash cut into slow motion. The superhero, glowing with charged power, drives a final devastating punch into the villain's face or chest at the apex of the launch. Time nearly freezes at the instant of impact. Shockwaves ripple outward, fragments of concrete and glowing particles suspend in the air, and the camera performs a smooth orbital move around the frozen collision before the enemy is blasted backward in the final frame.", "visual_style": "3D animated superhero fight scene, high-end game cinematic, bold arcade energy, stylized realism, dramatic speed ramps, exaggerated impact effects, crisp character silhouettes, heavy motion blur, comic-book-inspired color grading, polished CGI textures", "camera_movement": "Continuous combo presented through rapid angle cuts motivated by each strike. Alternates between low-angle hero shots, over-the-shoulder impact views, extreme close-ups on fists and feet, dynamic side tracking, and wide action framing. The pace increases through the combo, then smash-cuts into ultra slow motion on the final hit. The finishing blow is emphasized by a smooth 180 to 270 degree orbital camera move around the frozen impact.", "main_subject": "A powerful superhero in a sleek armored suit with a glowing chest emblem, athletic build, confident aggressive posture, delivering a precise 10-hit combo with superhuman speed and control. Opponent is a massive supervillain with heavy armor-like skin and brute-force presence, absorbing the combo before being overwhelmed by the final blow.", "background_setting": "A neon-lit futuristic city plaza damaged by battle, with cracked concrete, broken screens, sparks from exposed power lines, drifting smoke, scattered debris, and glowing signage reflecting off wet pavement. The environment reacts to each impact with dust bursts, shockwaves, and flying fragments.", "lighting_mood": "High-contrast, electrified, and intense. Primary lighting comes from neon signage, blue-magenta city glow, and the superhero's pulsing energy aura. Bright rim lighting defines silhouettes, while impact flashes briefly overexpose frames during heavy hits. The final slow-motion blow is lit by a concentrated burst of radiant energy that freezes the scene in a mythic, triumphant mood.", "audio_cue": "Explosive arcade-style sound design with layered punches, bass-heavy impact thuds, whipping limb swishes, cracking debris, and energy surges. Electronic hybrid action score builds in tempo with each hit, adding distorted synth pulses and percussive stabs. As the combo speeds up, the soundtrack intensifies. On the finishing blow, most sound drops into a muffled slow-motion vacuum with a deep sub-bass boom, ringing shockwave, and suspended particle shimmer before the final blast lands.", "color_palette": "Bold, saturated superhero palette with electric blue, crimson red, deep violet, molten orange, and hard black shadows. Key hex colors: [\"#00A6FF\", \"#FF2D2D\", \"#6A00FF\", \"#FF7A00\", \"#0D0D0D\"]", "dialog": "None", "subtitles": "OFF" }

superhero action cinematic fight combo
2026-04-12