character-design video prompts

6 prompts found
Erik vs The Ski Jump Cinematic Seedance 2.0
Hover to play preview

Erik vs The Ski Jump Cinematic

"Use the attached ERIK VS THE SKI JUMP character sheet throughout. Erik: Pixar 3D man, mid 20s, lean athletic build, bright red and yellow ski suit, white helmet, goggles, skis. Pixar 3D render throughout. No realistic humans. THE SETTING: Bright winter Olympic ski jump venue. Vivid white snow, brilliant blue sky, dramatic mountains behind. Packed crowd. No dark frames. MUSIC: Tense silence at start. Powerful orchestral explodes the moment Erik launches. Near silence during slow motion peak. Full crowd roar from landing to end. 0:00–0:02 — Wide shot. Erik at the top of the ramp, crouched, goggles down, poles planted. Crowd silent. Mountains behind him. SOUND: Crowd murmur. Wind. 0:02–0:03 — Close on Erik's face. Locked in. Eyes forward. One breath. SOUND: Near silence. 0:03–0:05 — Erik releases. Full speed down the ramp, body low and aerodynamic, snow rushing past. SOUND: Music builds. Crowd rising. 0:05–0:06 — Erik launches off the end of the ramp — skis leaving the surface, body fully committed, arms back. SOUND: Crowd gasps. Music explodes. 0:06–0:09 — SLOW MOTION. Erik fully airborne — body perfectly horizontal, leaning forward, skis spread in a wide V. Vast snowy valley far below. Blue sky above. Complete silence. SOUND: Dead silence. One low cello note. 0:09–0:11 — Slow motion ends. Erik descends fast toward the slope. SOUND: Music returns driving hard. Crowd roaring. 0:11–0:13 — Perfect landing — skis hit the slope, snow spraying wide, one arm out for balance. Distance marker visible — massive number. Crowd erupts. SOUND: Skis on snow. Full crowd explosion. 0:13–0:15 — Erik at the bottom, poles raised, head back, crowd roaring, mountains and blue sky behind. Wide stadium shot. Flags waving. Fade out. SOUND: Full crowd roar fading. Silence. Camera: wide ramp top, close face, tracking descent, launch, slow motion wide airborne, fast descent, landing snow spray, wide celebration. Bright Pixar colors throughout."

cinematic sports winter pixar-style character-design storytelling slow motion
2026-05-26
Street Basketball 1v1 Anime Commercial Seedance 2.0
Hover to play preview

Street Basketball 1v1 Anime Commercial

剧情主线: A第一次进攻,被B狠狠大帽。A落地后情绪被点燃。重新开始后,A冷静控球,用假动作过同一个 B,然后过人直杀篮下,最后暴扣收尾。 【画面一:开场建立 + 第一次启动】 内容: A和B在顶弧附近对位,做 check ball 开始。A先低重心运球试探,观察B的防守脚步,然后突然第一步加速启动突破。 镜头: 先用全景建立夜晚半场球场环境和两人的外形差异,再切到中景和低机位,突出A的低运球和突然启动。A动作偏灵巧快速,B动作偏强硬防守。必须清楚建立:A是白上衣黑短裤黑发带,B是黑上衣红短裤寸头。 【画面二:B大帽 + A情绪转折】 内容: A已经切进内线或罚球线附近,单手护球冲框。B从侧后方追上,高高起跳狠狠干净送出大帽,篮球被拍飞。随后A落地回头,给一个愤怒、发狠的近景特写。 镜头: 先用中远景或斜侧面展示A冲框和B追防,再切到低机位仰拍展示封盖冲击力。篮球被拍飞时可以有短暂慢动作。最后一定给A一个近景特写,强调他被盖帽后情绪被点燃,这是剧情转折点。 【画面三:重新开始 + 慢节奏控球 + 假动作】 内容: A重新持球回到三分线外,比赛重新开始。A这次不急着冲,先慢节奏低运球试探,左右观察B的防守重心,然后做明显的 hesitation 假动作,从一侧快速拉到另一侧。 镜头: 先用中景展示重新对位,再用中近景和低机位突出A的控球节奏、假动作。画面重点是"重新组织进攻"和"技术反杀前奏"。B此时仍然在积极防守,但重心开始被带动。 【画面四:A过人 + 暴扣收尾】 内容: A立刻过掉同一个B,持球高速直杀篮下,随后强势腾空暴扣。最后A落地后回头看向B,形成胜者定格。 镜头: 被晃的人就是前面盖帽的B,接着切全身动态镜头拍A高速突破,再用低机位仰拍和短暂慢动作高亮A的暴扣。最后用稳定的中远景或中景收尾,A落地回看,B在后方回防落空,停在主角反杀成功的结尾。

cinematic sports basketball action anime storytelling character-design
2026-05-26
Anime Warrior Character Animation Pipeline Seedance 2.0
Hover to play preview

Anime Warrior Character Animation Pipeline

#Image1 standing at the very top of a gigantic gothic clocktower overlooking a massive Japanese cyber-feudal city at night, violent wind blowing through her silver hair and black-red outfit, cinematic moonlight, glowing neon reflections, ultra detailed anime movie aesthetic, epic anime style, insane atmosphere. Slow cinematic orbit camera around her as she stares down at the city with cold determination. Suddenly the ground violently trembles. Explosions erupt across the streets below. #Image2 emerges from the darkness between collapsing buildings, gigantic demonic yokai covered in cursed red-black energy, glowing eyes, monstrous aura corrupting the city. Cars explode, debris flies everywhere, civilians running in panic, cinematic destruction sequence. Extreme close-up on #Image1 eyes narrowing. She smirks confidently. She suddenly jumps from the clocktower in an insanely stylized anime sequence, dynamic camera spinning around her body mid-air, cape and hair flowing dramatically, dual pistols unfolding in her hands, insane sakuga animation energy, god tier motion. While falling through the city skyline she begins firing explosive glowing bullets toward #Image2. Massive muzzle flashes illuminate the night. Ultra dynamic anime action sequence: bullets streak through the air with glowing trails, but #Image2 calmly blocks every shot using his gigantic cursed blade, sparks and demonic energy exploding with each impact. Final shot: both characters land facing each other in the middle of a destroyed avenue surrounded by fire and debris, cursed energy storm swirling around them, ultra intense stare-down, masterpiece anime movie visuals.

anime cinematic action workflow character-design
Masked Ninja Storyboard to Seedance Seedance 2.0
Hover to play preview

Masked Ninja Storyboard to Seedance

Use the provided 12-panel storyboard sheet @[storyboard ref] as the direct sequential visual keyframe reference for the entire 15-second video. Follow the exact 12-beat progression, action order, camera logic, body poses, staff choreography, motion direction arrows, framing notes and VFX rhythm from the storyboard. Use the provided masked male ninja character reference @[character ref] as the consistent character design throughout the entire video. Same masked male ninja throughout all shots: black layered ninja outfit, wrapped face mask, intense visible eyes, black headband, torn cloth ribbons, dark tactical fabric, wrapped forearms and boots, red-brown belt accents, long black staff weapon. Keep the same body proportions, costume, mask, staff, silhouette and visual identity in every shot. Create a cinematic martial arts action sequence inside a vast ancient stone temple with towering columns, broken stone floor, drifting incense smoke, dust in the air, hanging fabric, harsh light shafts and subtle wet floor reflections. The visual style should be cinematic live-action anime realism, high-contrast black-and-white storyboard-inspired composition translated into polished motion, with only the motion/VFX energy accents feeling slightly golden-orange where needed. Start directly in action. No calm intro, no preparation pose, no slow buildup. The ninja is already airborne in the first frame. [0s – 1.2s] Shot 1 — Flying Diagonal Strike The masked ninja launches through the temple air in a diagonal staff strike, body twisted sideways, cloth ribbons whipping behind him. Dust and loose stones lift from the floor below. Camera: wide 16mm, extreme dynamic angle, handheld natural lag, slight forward rush. Physics: cloth inertia, hair and ribbons reacting to acceleration, dust displacement. [1.2s – 2.3s] Shot 2 — Close-Up Staff Sweep Aggressive close-up of the ninja’s hands gripping the staff as it sweeps across the lens. His eyes lock forward behind the mask. Camera: handheld 35mm, crash zoom feeling, staff passes close to camera with motion blur. Physics: delayed follow-through motion, fabric lag, air pressure lines. [2.3s – 3.5s] Shot 3 — Orbiting Full-Body Spin The ninja spins full-body with the staff extended horizontally, creating a circular force path around him. Camera: 360° orbit around the body, wide 24mm, strong parallax between columns. Physics: cloth spirals outward, dust ring expands from footwork. [3.5s – 4.7s] Shot 4 — Low-Angle Impact Strike He drives the staff downward into the temple floor. Stone cracks outward, fragments jump upward. Camera: extreme low-angle 18mm, violent impact framing. Physics: radial dust shockwave expanding outward, stone fragments lifting, impact vibration. [4.7s – 5.8s] Shot 5 — Side Profile Spinning Kick + Staff Long-lens side profile shot: the ninja spins through frame with one leg extended and the staff aligned with the movement, forming one sharp horizontal silhouette. Camera: long lens 85mm, compressed side tracking shot. Physics: cloth trails behind the spin, staff momentum continues through the turn. [5.8s – 7.0s] Shot 6 — Top-Down Aerial Turn Overhead top-down shot as the ninja rotates in the air, staff tucked then opening outward. Circular debris and dust form beneath him. Camera: overhead top-down, slow rotational camera drift. Physics: cloth inertia, falling dust particles, controlled aerial body rotation. [7.0s – 8.1s] Shot 7 — Hard Floor Stomp The ninja lands with one brutal stomp, staff angled beside him. The temple floor cracks under the force. Camera: low 20mm close impact shot focused on boot and floor. Physics: stone cracking, dust burst, fragments jumping outward. [8.1s – 9.2s] Shot 8 — Low Sliding Sweep He drops into a low sliding sweep across the wet stone floor, staff cutting just above the surface. Water-like ripples and dust trail behind him. Camera: low tracking shot 28mm, fast lateral movement. Physics: floor puddle mirror reflection, water surface tension, fabric dragging close to ground. [9.2s – 10.4s] Shot 9 — Close-Up Flurry Combo Close-up flurry of staff strikes and hand transitions. The staff blurs across the frame while his masked eyes stay sharp and focused. Camera: handheld 35mm, aggressive close framing, whip-pan energy. Physics: fast weapon momentum, delayed cloth follow-through, small dust bursts. [10.4s – 11.6s] Shot 10 — Extreme Beast Stance The ninja drops into an extreme low beast-like stance, one hand touching the ground, staff behind the body. Energy begins rising around him as dust pulls inward. Camera: low wide 18mm, heroic silhouette, strong negative space. Physics: cloth settling after landing, dust being pulled inward, subtle heat distortion. [11.6s – 13.2s] Shot 11 — Elemental Vortex He spins into a controlled elemental vortex. Dust, stone fragments and golden-orange energy trails spiral around his body and staff. Camera: 360° orbit, wide 24mm, fast circular parallax. Physics: vortex-like debris motion, cloth spiraling outward, dust and fragments following circular force. [13.2s – 15s] Shot 12 — Final Airborne Strike The ninja launches upward into the final airborne staff strike, suspended above the temple floor for a powerful pre-impact moment. All dust, fragments and energy converge around him before the final downward motion. Camera: extreme low-angle 16mm, vertical force composition, final heroic silhouette. Physics: cloth and ribbons pulled upward by acceleration, debris rising, air shockwave forming beneath him. Global style: cinematic martial arts action, high readability, strong silhouettes, dramatic temple lighting, fast but readable choreography, smooth connected animation between storyboard poses, no single static shot, no random camera cuts, no character drift, no extra characters, no enemies, no dialogue, no singing, no logos, no watermark. Important: preserve the storyboard’s exact 12-panel action order. The motion arrows from the storyboard define body direction, camera direction, lighting direction and VFX flow. Keep the ninja constantly moving with explosive staff choreography. No stop motion. No slow motion. Full-speed fluid action throughout.

action anime character-design storyboard ninja
2026-05-17
Dark Fantasy Cybernetic Wings Seedance 2.0
Hover to play preview

Dark Fantasy Cybernetic Wings

A powerful young woman stands motionless at the epicenter of a post-apocalyptic battlefield. Ruined skyscrapers collapse in the background, massive fires rage across the horizon, embers and ash drift upward through thick volumetric smoke. She wears a gothic black dress with tattered edges, flowing in violent wind. Her long vivid red hair whips dramatically sideways. A dark chrome visor covers her eyes, reflecting fire and destruction. Two massive black shadow wings are fully extended behind her, feathers dissolving into dark energy at the tips. She grips a towering energy staff planted into cracked, glowing ground — crimson light pulses from fractures in the earth beneath her feet. To her LEFT: a white cybernetic wolf — sleek steel chassis, glowing cyan optics, battle-worn armor plating, crouched and alert. To her RIGHT: an armored orange cybernetic feline — compact, razor-sharp, glowing amber eyes, mechanical tail raised. CAMERA ANGLE: Low angle, wide shot, slight Dutch tilt. Character dominates center frame, sky behind filled with storm clouds, lightning, and god rays breaking through smoke. LIGHTING: Dramatic volumetric backlight — rim lighting on wings and dress. Ground emits red glow upward. Color palette: desaturated grey ruins vs deep crimson, obsidian black, and glowing amber accents. STYLE: Hyper-realistic dark fantasy concept art, cinematic composition, ultra high detail, 8K resolution, anamorphic lens distortion, film grain, chromatic aberration on edges, dramatic contrast, IMAX cinematic quality.

dark-fantasy cinematic post-apocalyptic gothic character-design
2026-05-08

3D Toon Character Figurine

Animation design using Claude Opus 4.7 A high-quality 3D stylized character figurine in a 'Toon' aesthetic. The character is a young male with detailed hair, wearing stylish oversized streetwear including a textured hoodie with bold typography and baggy cargo pants.

3D toon character-design figurine octane-render toy-photography
By K
0001-01-01