2d video prompts

3 prompts found
Anime Jump Rope Performance Storyboard Seedance 2.0
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Anime Jump Rope Performance Storyboard

@ Image1's character as the subject. Use @ Image1 only for identity, face, body proportions, hairstyle, outfit structure, rope handle design, and silhouette. Do not copy the black-and-white sketch rendering from @ Image1. @ Image2 as the storyboard reference for choreography, camera angles, pacing, poses, rope paths, impacts, and final hero-jump composition. Do not reproduce @ Image2 as panel borders or monochrome manga pages. Generate a 15-second 16:9 full-color 2D anime action video. Adult athletic jump-rope performer executes a high-speed rhythmic jump-rope combo inside a huge empty industrial hall with steel beams, tall windows, cracked concrete floor, dust haze, amber sunlight, cool blue shadows, neon cyan and magenta rhythm accents. Full-color cel-shaded anime, rough inked line texture, colored impact smears, colored dust, electric rope trails. Output must be full color, not black and white, not grayscale. 0-2s: low-angle full-body wide shot. Performer starts in a low ready stance, then begins fast boxer-step footwork. Rope passes cleanly around the body every beat, visible from handles to cord. Floor dust puffs on each tap. Camera tracks backward at floor height. 2-4s: whip-pan cut to close-up footwork. Feet cross-step, heel tap, side-step, rebound. Rope slices through the foreground as a bright cyan arc, then returns to readable cord shape. Concrete sparks and dust hit on percussion. 4-6s: fisheye medium shot. Performer launches into a double-under spin, body rotating in midair while the rope passes twice beneath the feet. Hair, cloth, and rope leave colored smear frames. Camera orbits left at constant distance. 6-8s: overhead vortex shot. Rope forms a circular energy trail around the performer, magenta and cyan rhythm rings pulsing outward. Dust and colored impact flecks spiral across the floor. Camera cranes down from overhead to medium height. 8-10s: extreme low-angle silhouette shot. Performer performs a gravity-defying tuck jump, arms crossed then opening wide with rope handles pulled outward. Rope arcs overhead like a huge glowing halo, then snaps downward in a fast colored streak. 10-12.5s: side-tracking full-body shot. Performer lands into a sliding recovery step, then flows into rapid alternating knee lifts and a crossed-rope release. The rope draws figure-eight trails around the body while staying physically connected to both handles. 12.5-15s: final slow-motion hero jump. Performer reaches the apex above the cracked floor, full body visible, rope forming one massive radiant circular shockwave around them. Industrial hall erupts outward with debris, dust, colored impact lines, and bass-pulse rings. Hold the final heroic frame for 0.8 seconds. Camera: aggressive anime action camerawork, low angle, fisheye, orbit, overhead crane, whip-pan cuts, controlled horizon after each cut. Follow the storyboard timing from @ Image2 left to right, top to bottom. Style: full-color 2D anime, cel shading, rough ink linework, hand-drawn smear frames, strong silhouettes, colored speed lines, colored impact effects, production-energy action animation. Not monochrome. Audio: powerful electronic beat, rope whipping synced to percussion, shoe taps on concrete, bass hits on jumps, dust impact thuds, final bass drop at 14s. No dialogue. Locks: one performer only; rope visible in every shot; rope handles stay in the performer’s hands; costume and hairstyle remain consistent; no extra characters; no logos; no readable text; no panel borders; no grayscale or black-and-white rendering.

anime action performance choreography 2d
2026-05-09
Full English Breakfast 2D Animation Kling 3.0
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Full English Breakfast 2D Animation

A vibrant 2D cartoon illustration style animated video of making a full English breakfast in a bright, sunny kitchen. Smooth sequential montage with gentle camera movements: Close-up of three sausages sizzling and browning in a black frying pan on the stove; a hand with wooden-handled metal spatula flips them; oil bubbles and steam rises. Cut to crispy bacon strips on a hot griddle; hand with metal tongs flips and arranges them; steam billows. Golden toast slices on a wooden cutting board; hand spreads butter then spreads thick red strawberry jam with a knife. Shredded hash browns in a silver pan; spatula lifts and turns the golden crispy pile. Final wide appetizing shot: fully plated breakfast on a wooden table—two sunny-side-up eggs with herbs, bacon, sausages, hash browns, buttered/jammed toast with extra butter pat, glass of orange juice, steaming white mug labeled 'MORNING BREW', salt/pepper shakers, cutlery on napkin. Cozy kitchen background with window light, potted plants, tiles. Warm appetizing color palette, soft natural lighting, detailed food textures, clean bold outlines, cel-shaded cartoon aesthetic, high detail, smooth fluid motion, 15-second duration, cinematic food photography vibe but illustrated.

2d animation food cartoon
2026-04-11
2D Fighting Game Anime Fight Seedance 2.0
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2D Fighting Game Anime Fight

# ═══════════════════════════════════════════════ # PROJECT: 2D Fighting Game Sequence # SPECS: Playstation 4 / 30FPS / Budget 500M JPY # ═══════════════════════════════════════════════ visual_config: style: > 2D anime-style fighting video game screenshot, cel-shaded, bold outlines, gold-purple-crimson palette, manga-style dynamic lines, arcade game aesthetic character_settings: player: girl: " @Image1 " avatar: > psychic energy avatar, translucent golden humanoid fencer, Silver armor plates, glowing cyan eyes, appears behind user as spiritual projection opponent: " @Image2 " timeline: cut_01: dur: 6s shot: side view full shot prompt: > stylized 2D fighting video game interface, health bars and timer HUD overlay, hit counter UI incrementing, silver-haired girl performing rapid energy strikes, bright golden light effects on each motion, dynamic action lines radiating outward, special meter gauge filling up, neon-lit urban rooftop night stage background, arcade game screen composition cam: static side view, light screen shake on impacts cut_02: dur: 3s shot: extreme close-up, diagonal screen transition prompt: > sudden dramatic insert shot, screen splits with diagonal wipe transition, girl's face in extreme close-up filling frame, golden eyes with subtle glow, bold confident grin, ink-style shadows across one side of face, purple-gold energy aura behind head, abstract crimson dynamic lines in background, game UI text indicating special activation cam: instant snap zoom, tilted angle cut_03: dur: 5s shot: behind girl, over-the-shoulder prompt: > girl standing arms spread wide seen from behind, large translucent psychic avatar rising behind her, twice her height, golden armored plates catching light, expanding ring of purple-gold energy particles, opponent stepping back across the arena, background distorts with heat-shimmer effect, glowing particles orbit both girl and avatar, strong backlight creating dramatic silhouette, video game special move activation sequence cam: slow dolly in, low angle cut_04: dur: 8s shot: rapid multi-angle montage prompt: > avatar performs rapid successive energy projections, screen filled with overlapping golden light trails, cascading visual effects layering dynamically, final powerful motion sends energy wave forward, full-screen white flash transition, large stylized game UI "K.O." text appears with glass-particle burst effect, hit counter displays high number, opponent life gauge reaches zero, video game finishing sequence animation cam: rapid angle changes, final moment in slow motion cut_05: dur: 8s shot: low angle tilt-up → medium shot prompt: > victory result screen composition, girl in dramatic confident pose, one hand on hip pointing toward camera, psychic avatar floating behind with arms folded, wind effect sweeping hair and clothing, single golden spotlight from above, deep black bg, girl speaking with bold self-assured expression, closed-eye smile, winner banner appears, match results UI fading in, arcade fighting game victory screen layout line: "「あなたは私を怒らせた」"

anime fighting-game action 2d arcade