Animation design using Claude Opus 4.7
A high-quality 3D stylized character figurine in a 'Toon' aesthetic. The character is a young male with detailed hair, wearing stylish oversized streetwear including a textured hoodie with bold typography and baggy cargo pants.
Animate the reference image_1 into a high-quality 3D stylized character figurine in a ‘Toon’ aesthetic. The character is a young male with detailed hair, wearing stylish oversized streetwear including a textured hoodie with bold typography and baggy cargo pants. The clothing features realistic fabric physics and intricate details like stitching and distressed textures. The character has expressive, large eyes and wears trendy accessories like glasses and a beanie. Background is a clean, solid pastel color with large 3D bold typography reading ‘3D SHAPE’. Hyper-realistic textures, cinematic studio lighting, soft shadows, 8K resolution, octane render, vivid colors, and a shallow depth of field for a professional toy-photography look.
"Use the attached ERIK VS THE SKI JUMP character sheet throughout. Erik: Pixar 3D man, mid 20s, lean athletic build, bright red and yellow ski suit, white helmet, goggles, skis. Pixar 3D render throughout. No realistic humans.
THE SETTING: Bright winter Olympic ski jump venue. Vivid white snow, brilliant blue sky, dramatic mountains behind. Packed crowd. No dark frames.
MUSIC: Tense silence at start. Powerful orchestral explodes the moment Erik launches. Near silence during slow motion peak. Full crowd roar from landing to end.
0:00–0:02 — Wide shot. Erik at the top of the ramp, crouched, goggles down, poles planted. Crowd silent. Mountains behind him. SOUND: Crowd murmur. Wind.
0:02–0:03 — Close on Erik's face. Locked in. Eyes forward. One breath. SOUND: Near silence.
0:03–0:05 — Erik releases. Full speed down the ramp, body low and aerodynamic, snow rushing past. SOUND: Music builds. Crowd rising.
0:05–0:06 — Erik launches off the end of the ramp — skis leaving the surface, body fully committed, arms back. SOUND: Crowd gasps. Music explodes.
0:06–0:09 — SLOW MOTION. Erik fully airborne — body perfectly horizontal, leaning forward, skis spread in a wide V. Vast snowy valley far below. Blue sky above. Complete silence. SOUND: Dead silence. One low cello note.
0:09–0:11 — Slow motion ends. Erik descends fast toward the slope. SOUND: Music returns driving hard. Crowd roaring.
0:11–0:13 — Perfect landing — skis hit the slope, snow spraying wide, one arm out for balance. Distance marker visible — massive number. Crowd erupts. SOUND: Skis on snow. Full crowd explosion.
0:13–0:15 — Erik at the bottom, poles raised, head back, crowd roaring, mountains and blue sky behind. Wide stadium shot. Flags waving. Fade out. SOUND: Full crowd roar fading. Silence.
Camera: wide ramp top, close face, tracking descent, launch, slow motion wide airborne, fast descent, landing snow spray, wide celebration. Bright Pixar colors throughout."
#Image1 standing at the very top of a gigantic gothic clocktower overlooking a massive Japanese cyber-feudal city at night, violent wind blowing through her silver hair and black-red outfit, cinematic moonlight, glowing neon reflections, ultra detailed anime movie aesthetic, epic anime style, insane atmosphere.
Slow cinematic orbit camera around her as she stares down at the city with cold determination. Suddenly the ground violently trembles. Explosions erupt across the streets below.
#Image2 emerges from the darkness between collapsing buildings, gigantic demonic yokai covered in cursed red-black energy, glowing eyes, monstrous aura corrupting the city. Cars explode, debris flies everywhere, civilians running in panic, cinematic destruction sequence.
Extreme close-up on #Image1 eyes narrowing. She smirks confidently.
She suddenly jumps from the clocktower in an insanely stylized anime sequence, dynamic camera spinning around her body mid-air, cape and hair flowing dramatically, dual pistols unfolding in her hands, insane sakuga animation energy, god tier motion.
While falling through the city skyline she begins firing explosive glowing bullets toward #Image2. Massive muzzle flashes illuminate the night.
Ultra dynamic anime action sequence: bullets streak through the air with glowing trails, but #Image2 calmly blocks every shot using his gigantic cursed blade, sparks and demonic energy exploding with each impact.
Final shot: both characters land facing each other in the middle of a destroyed avenue surrounded by fire and debris, cursed energy storm swirling around them, ultra intense stare-down, masterpiece anime movie visuals.
Use the provided 12-panel storyboard sheet @[storyboard ref] as the direct sequential visual keyframe reference for the entire 15-second video. Follow the exact 12-beat progression, action order, camera logic, body poses, staff choreography, motion direction arrows, framing notes and VFX rhythm from the storyboard. Use the provided masked male ninja character reference @[character ref] as the consistent character design throughout the entire video.
Same masked male ninja throughout all shots: black layered ninja outfit, wrapped face mask, intense visible eyes, black headband, torn cloth ribbons, dark tactical fabric, wrapped forearms and boots, red-brown belt accents, long black staff weapon. Keep the same body proportions, costume, mask, staff, silhouette and visual identity in every shot.
Create a cinematic martial arts action sequence inside a vast ancient stone temple with towering columns, broken stone floor, drifting incense smoke, dust in the air, hanging fabric, harsh light shafts and subtle wet floor reflections. The visual style should be cinematic live-action anime realism, high-contrast black-and-white storyboard-inspired composition translated into polished motion, with only the motion/VFX energy accents feeling slightly golden-orange where needed.
Start directly in action. No calm intro, no preparation pose, no slow buildup. The ninja is already airborne in the first frame.
[0s – 1.2s] Shot 1 — Flying Diagonal Strike
The masked ninja launches through the temple air in a diagonal staff strike, body twisted sideways, cloth ribbons whipping behind him. Dust and loose stones lift from the floor below.
Camera: wide 16mm, extreme dynamic angle, handheld natural lag, slight forward rush.
Physics: cloth inertia, hair and ribbons reacting to acceleration, dust displacement.
[1.2s – 2.3s] Shot 2 — Close-Up Staff Sweep
Aggressive close-up of the ninja’s hands gripping the staff as it sweeps across the lens. His eyes lock forward behind the mask.
Camera: handheld 35mm, crash zoom feeling, staff passes close to camera with motion blur.
Physics: delayed follow-through motion, fabric lag, air pressure lines.
[2.3s – 3.5s] Shot 3 — Orbiting Full-Body Spin
The ninja spins full-body with the staff extended horizontally, creating a circular force path around him.
Camera: 360° orbit around the body, wide 24mm, strong parallax between columns.
Physics: cloth spirals outward, dust ring expands from footwork.
[3.5s – 4.7s] Shot 4 — Low-Angle Impact Strike
He drives the staff downward into the temple floor. Stone cracks outward, fragments jump upward.
Camera: extreme low-angle 18mm, violent impact framing.
Physics: radial dust shockwave expanding outward, stone fragments lifting, impact vibration.
[4.7s – 5.8s] Shot 5 — Side Profile Spinning Kick + Staff
Long-lens side profile shot: the ninja spins through frame with one leg extended and the staff aligned with the movement, forming one sharp horizontal silhouette.
Camera: long lens 85mm, compressed side tracking shot.
Physics: cloth trails behind the spin, staff momentum continues through the turn.
[5.8s – 7.0s] Shot 6 — Top-Down Aerial Turn
Overhead top-down shot as the ninja rotates in the air, staff tucked then opening outward. Circular debris and dust form beneath him.
Camera: overhead top-down, slow rotational camera drift.
Physics: cloth inertia, falling dust particles, controlled aerial body rotation.
[7.0s – 8.1s] Shot 7 — Hard Floor Stomp
The ninja lands with one brutal stomp, staff angled beside him. The temple floor cracks under the force.
Camera: low 20mm close impact shot focused on boot and floor.
Physics: stone cracking, dust burst, fragments jumping outward.
[8.1s – 9.2s] Shot 8 — Low Sliding Sweep
He drops into a low sliding sweep across the wet stone floor, staff cutting just above the surface. Water-like ripples and dust trail behind him.
Camera: low tracking shot 28mm, fast lateral movement.
Physics: floor puddle mirror reflection, water surface tension, fabric dragging close to ground.
[9.2s – 10.4s] Shot 9 — Close-Up Flurry Combo
Close-up flurry of staff strikes and hand transitions. The staff blurs across the frame while his masked eyes stay sharp and focused.
Camera: handheld 35mm, aggressive close framing, whip-pan energy.
Physics: fast weapon momentum, delayed cloth follow-through, small dust bursts.
[10.4s – 11.6s] Shot 10 — Extreme Beast Stance
The ninja drops into an extreme low beast-like stance, one hand touching the ground, staff behind the body. Energy begins rising around him as dust pulls inward.
Camera: low wide 18mm, heroic silhouette, strong negative space.
Physics: cloth settling after landing, dust being pulled inward, subtle heat distortion.
[11.6s – 13.2s] Shot 11 — Elemental Vortex
He spins into a controlled elemental vortex. Dust, stone fragments and golden-orange energy trails spiral around his body and staff.
Camera: 360° orbit, wide 24mm, fast circular parallax.
Physics: vortex-like debris motion, cloth spiraling outward, dust and fragments following circular force.
[13.2s – 15s] Shot 12 — Final Airborne Strike
The ninja launches upward into the final airborne staff strike, suspended above the temple floor for a powerful pre-impact moment. All dust, fragments and energy converge around him before the final downward motion.
Camera: extreme low-angle 16mm, vertical force composition, final heroic silhouette.
Physics: cloth and ribbons pulled upward by acceleration, debris rising, air shockwave forming beneath him.
Global style: cinematic martial arts action, high readability, strong silhouettes, dramatic temple lighting, fast but readable choreography, smooth connected animation between storyboard poses, no single static shot, no random camera cuts, no character drift, no extra characters, no enemies, no dialogue, no singing, no logos, no watermark.
Important: preserve the storyboard’s exact 12-panel action order. The motion arrows from the storyboard define body direction, camera direction, lighting direction and VFX flow. Keep the ninja constantly moving with explosive staff choreography. No stop motion. No slow motion. Full-speed fluid action throughout.
A powerful young woman stands motionless at the epicenter of a
post-apocalyptic battlefield. Ruined skyscrapers collapse in the
background, massive fires rage across the horizon, embers and ash
drift upward through thick volumetric smoke.
She wears a gothic black dress with tattered edges, flowing in
violent wind. Her long vivid red hair whips dramatically sideways.
A dark chrome visor covers her eyes, reflecting fire and destruction.
Two massive black shadow wings are fully extended behind her,
feathers dissolving into dark energy at the tips. She grips a
towering energy staff planted into cracked, glowing ground —
crimson light pulses from fractures in the earth beneath her feet.
To her LEFT: a white cybernetic wolf — sleek steel chassis,
glowing cyan optics, battle-worn armor plating, crouched and alert.
To her RIGHT: an armored orange cybernetic feline — compact,
razor-sharp, glowing amber eyes, mechanical tail raised.
CAMERA ANGLE: Low angle, wide shot, slight Dutch tilt.
Character dominates center frame, sky behind filled with
storm clouds, lightning, and god rays breaking through smoke.
LIGHTING: Dramatic volumetric backlight — rim lighting on wings
and dress. Ground emits red glow upward.
Color palette: desaturated grey ruins vs deep crimson,
obsidian black, and glowing amber accents.
STYLE: Hyper-realistic dark fantasy concept art,
cinematic composition, ultra high detail,
8K resolution, anamorphic lens distortion,
film grain, chromatic aberration on edges,
dramatic contrast, IMAX cinematic quality.